]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/csqcmodel/cl_player.qc
Disable cl_useenginerefdef by default so that the QC implementation is used
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / csqcmodel / cl_player.qc
index 095b41ab7bf3bef9eeedf313e57f28253cc57a86..04a3c2b74072e5391a198224b5a33a7658672e99 100644 (file)
@@ -82,7 +82,7 @@ void CSQCPlayer_SetPredictionError(vector o, vector v, float onground_diff)
 
        csqcplayer_predictionerroro = CSQCPlayer_GetPredictionErrorO() + o;
        csqcplayer_predictionerrorv = CSQCPlayer_GetPredictionErrorV() + v;
-       csqcplayer_predictionerrorfactor = autocvar_cl_movement_errorcompensation / ticrate;
+       csqcplayer_predictionerrorfactor = autocvar_cl_movement_errorcompensation / ((ticrate) ? ticrate : 1);
        csqcplayer_predictionerrortime = time + 1.0 / csqcplayer_predictionerrorfactor;
 }
 
@@ -208,8 +208,8 @@ bool CSQCPlayer_IsLocalPlayer(entity this)
 }
 
 float stairsmoothz;
-float autocvar_cl_stairsmoothspeed;
-float autocvar_cl_smoothviewheight;
+float autocvar_cl_stairsmoothspeed = 200;
+float autocvar_cl_smoothviewheight = 0.05;
 float smooth_prevtime;
 float viewheightavg;
 vector CSQCPlayer_ApplySmoothing(entity this, vector v)
@@ -240,7 +240,7 @@ bool autocvar_v_deathtilt;
 float autocvar_v_deathtiltangle;
 void CSQCPlayer_ApplyDeathTilt(entity this)
 {
-       if(!IS_DEAD(this) || !autocvar_v_deathtilt)
+       if(!this.csqcmodel_isdead || !autocvar_v_deathtilt)
                return;
        view_angles.z = autocvar_v_deathtiltangle;
 }
@@ -262,24 +262,24 @@ void CSQCPlayer_ApplyIdleScaling(entity this)
        //setproperty(VF_CL_VIEWANGLES, view_angles); // update view angles as well so we can aim
 }
 
-float autocvar_cl_bob;
-float autocvar_cl_bobcycle;
-float autocvar_cl_bob_limit;
-float autocvar_cl_bob_limit_heightcheck;
-float autocvar_cl_bob_velocity_limit;
-float autocvar_cl_bobup;
-float autocvar_cl_bobfall;
-float autocvar_cl_bobfallcycle;
-float autocvar_cl_bobfallminspeed;
-float autocvar_cl_bob2;
-float autocvar_cl_bob2cycle;
-float autocvar_cl_bob2smooth;
+float autocvar_cl_bob = 0;
+float autocvar_cl_bobcycle = 0.5;
+float autocvar_cl_bob_limit = 7;
+float autocvar_cl_bob_limit_heightcheck = 0;
+float autocvar_cl_bob_velocity_limit = 400;
+float autocvar_cl_bobup = 0.5;
+float autocvar_cl_bobfall = 0.05;
+float autocvar_cl_bobfallcycle = 3;
+float autocvar_cl_bobfallminspeed = 200;
+float autocvar_cl_bob2 = 0;
+float autocvar_cl_bob2cycle = 1;
+float autocvar_cl_bob2smooth = 0.05;
 float bobfall_swing;
 float bobfall_speed;
 float bob2_smooth;
 vector CSQCPlayer_ApplyBobbing(entity this, vector v)
 {
-       if(IS_DEAD(this))
+       if(this.csqcmodel_isdead)
                return v;
 
        // bounded XY speed, used by several effects below
@@ -472,7 +472,37 @@ vector CSQCPlayer_ApplyChase(entity this, vector v)
        return v;
 }
 
-bool autocvar_cl_useenginerefdef;
+void CSQCPlayer_CalcRefdef(entity this)
+{
+       vector vieworg = this.origin;
+       if(intermission)
+       {
+               // just update view offset, don't need to do anything else
+               vieworg.z += this.view_ofs.z;
+       }
+       else
+       {
+               vieworg = CSQCPlayer_ApplySmoothing(this, vieworg);
+               if(autocvar_chase_active)
+                       vieworg = CSQCPlayer_ApplyChase(this, vieworg);
+               else
+               {
+                       // angles
+                       CSQCPlayer_ApplyDeathTilt(this);
+                       view_angles = view_angles + view_punchangle;
+                       view_angles.z += CSQCPlayer_CalcRoll(this);
+                       // TODO? we don't have damage time accessible here
+                       // origin
+                       vieworg = vieworg + view_punchvector;
+                       vieworg = CSQCPlayer_ApplyBobbing(this, vieworg);
+               }
+               CSQCPlayer_ApplyIdleScaling(this);
+       }
+       setproperty(VF_ORIGIN, vieworg);
+       setproperty(VF_ANGLES, view_angles);
+}
+
+bool autocvar_cl_useenginerefdef = false;
 
 /** Called once per CSQC_UpdateView() */
 void CSQCPlayer_SetCamera()
@@ -564,32 +594,7 @@ void CSQCPlayer_SetCamera()
                }
                else
                {
-                       vector vieworg = view.origin;
-                       if(intermission)
-                       {
-                               // just update view offset, don't need to do anything else
-                               vieworg.z += view.view_ofs.z;
-                       }
-                       else
-                       {
-                               vieworg = CSQCPlayer_ApplySmoothing(view, vieworg);
-                               if(autocvar_chase_active)
-                                       vieworg = CSQCPlayer_ApplyChase(view, vieworg);
-                               else
-                               {
-                                       // angles
-                                       CSQCPlayer_ApplyDeathTilt(view);
-                                       view_angles = view_angles + view_punchangle;
-                                       view_angles.z += CSQCPlayer_CalcRoll(view);
-                                       // TODO? we don't have damage time accessible here
-                                       // origin
-                                       vieworg = vieworg + view_punchvector;
-                                       vieworg = CSQCPlayer_ApplyBobbing(view, vieworg);
-                               }
-                               CSQCPlayer_ApplyIdleScaling(view);
-                       }
-                       setproperty(VF_ORIGIN, vieworg);
-                       setproperty(VF_ANGLES, view_angles);
+                       CSQCPlayer_CalcRefdef(view);
                }
                        
        }