noref vector _vec3;
#define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3)
-vector rotate(vector v, float a)
+vector Rotate(vector v, float a)
{
float a_sin = sin(a), a_cos = cos(a);
vector r = '0 0 0';
#define ClipVelocity(in, normal, out, overbounce) \
(out = vec_epsilon(vec_reflect(in, normal, (overbounce) - 1), 0.1))
-#ifndef MENUQC
+#ifdef GAMEQC
vector get_corner_position(entity box, int corner)
{
switch (corner)