warpzone_warpzones_exist = 1;
if (!self.enemy)
{
- self.enemy = spawn();
- self.enemy.classname = "warpzone_from";
+ self.enemy = new(warpzone_from);
}
self.classname = "trigger_warpzone";
void CL_RotateMoves(vector ang) = #638;
void WarpZone_Teleported_Read(float isnew)
{SELFPARAM();
- vector v;
self.classname = "warpzone_teleported";
+ vector v;
v.x = ReadCoord();
v.y = ReadCoord();
v.z = ReadCoord();