]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/client.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / client.qc
index b539b5bcc33355c169838877313981427139f5a6..7f8b0cdc837258a7bb5547d984afbcd960430baa 100644 (file)
@@ -25,9 +25,11 @@ void WarpZone_Fade_PreDraw(entity this)
                this.drawmask = MASK_NORMAL;
 }
 
-void WarpZone_Touch (entity this);
+void WarpZone_Touch(entity this, entity toucher);
 NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
 {
+       if(!warpzone_warpzones_exist)
+               cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has warpzones
        warpzone_warpzones_exist = 1;
        if (!this.enemy)
        {
@@ -35,36 +37,25 @@ NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
        }
        this.classname = "trigger_warpzone";
 
+       if(isnew)
+               IL_PUSH(g_warpzones, this);
+
        int f = ReadByte();
        this.warpzone_isboxy = (f & 1);
        if(f & 4)
        {
-               this.origin_x = ReadCoord();
-               this.origin_y = ReadCoord();
-               this.origin_z = ReadCoord();
+               this.origin = ReadVector();
        }
        else
                this.origin = '0 0 0';
        this.modelindex = ReadShort();
-       this.mins_x = ReadCoord();
-       this.mins_y = ReadCoord();
-       this.mins_z = ReadCoord();
-       this.maxs_x = ReadCoord();
-       this.maxs_y = ReadCoord();
-       this.maxs_z = ReadCoord();
+       this.mins = ReadVector();
+       this.maxs = ReadVector();
        this.scale = ReadByte() / 16;
-       this.enemy.oldorigin_x = ReadCoord();
-       this.enemy.oldorigin_y = ReadCoord();
-       this.enemy.oldorigin_z = ReadCoord();
-       this.enemy.avelocity_x = ReadCoord();
-       this.enemy.avelocity_y = ReadCoord();
-       this.enemy.avelocity_z = ReadCoord();
-       this.oldorigin_x = ReadCoord();
-       this.oldorigin_y = ReadCoord();
-       this.oldorigin_z = ReadCoord();
-       this.avelocity_x = ReadCoord();
-       this.avelocity_y = ReadCoord();
-       this.avelocity_z = ReadCoord();
+       this.enemy.oldorigin = ReadVector();
+       this.enemy.avelocity = ReadVector();
+       this.oldorigin = ReadVector();
+       this.avelocity = ReadVector();
 
        if(f & 2)
        {
@@ -89,38 +80,30 @@ NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
        // engine currently wants this
        setpredraw(this, WarpZone_Fade_PreDraw);
 
-       //this.move_touch = WarpZone_Touch;
+       //settouch(this, WarpZone_Touch);
        return true;
 }
 
 NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
 {
+       if(!warpzone_cameras_exist)
+               cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has cameras
        warpzone_cameras_exist = 1;
        this.classname = "func_warpzone_camera";
 
        int f = ReadByte();
        if(f & 4)
        {
-               this.origin_x = ReadCoord();
-               this.origin_y = ReadCoord();
-               this.origin_z = ReadCoord();
+               this.origin = ReadVector();
        }
        else
                this.origin = '0 0 0';
        this.modelindex = ReadShort();
-       this.mins_x = ReadCoord();
-       this.mins_y = ReadCoord();
-       this.mins_z = ReadCoord();
-       this.maxs_x = ReadCoord();
-       this.maxs_y = ReadCoord();
-       this.maxs_z = ReadCoord();
+       this.mins = ReadVector();
+       this.maxs = ReadVector();
        this.scale = ReadByte() / 16;
-       this.oldorigin_x = ReadCoord();
-       this.oldorigin_y = ReadCoord();
-       this.oldorigin_z = ReadCoord();
-       this.avelocity_x = ReadCoord();
-       this.avelocity_y = ReadCoord();
-       this.avelocity_z = ReadCoord();
+       this.oldorigin = ReadVector();
+       this.avelocity = ReadVector();
 
        if(f & 2)
        {
@@ -154,10 +137,7 @@ void CL_RotateMoves(vector ang) = #638;
 NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
 {
        this.classname = "warpzone_teleported";
-       vector v;
-       v.x = ReadCoord();
-       v.y = ReadCoord();
-       v.z = ReadCoord();
+       vector v = ReadVector();
        return = true;
        if (!isnew) return;
        this.warpzone_transform = v;
@@ -258,10 +238,28 @@ void WarpZone_FixView()
 #ifndef KEEP_ROLL
        float rick;
        float f;
-       if(autocvar_cl_rollkillspeed)
-               f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
-       else
+       static float rollkill;
+       if (STAT(HEALTH) > 0 || STAT(HEALTH) == -666 || STAT(HEALTH) == -2342)
+       {
                f = 0;
+               // reset roll when passing through a warpzone that change player's roll angle
+               if(autocvar_cl_rollkillspeed)
+                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+               if(rollkill)
+                       rollkill = 0;
+       }
+       else
+       {
+               f = 1;
+               // roll the view when killed (v_deathtilt)
+               if(autocvar_cl_rollkillspeed)
+               {
+                       rollkill += frametime * autocvar_cl_rollkillspeed;
+                       f = min(1, rollkill);
+               }
+               else if(rollkill)
+                       rollkill = 0;
+       }
 
        rick = getproperty(VF_CL_VIEWANGLES_Z);
        rick *= f;