#include "common.qh"
#if defined(CSQC)
- #include "../../client/autocvars.qh"
- #include "../csqcmodel/cl_model.qh"
+ #include <client/autocvars.qh>
+ #include <lib/csqcmodel/cl_model.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#endif
-void WarpZone_Fade_PreDraw()
-{SELFPARAM();
+void WarpZone_Fade_PreDraw(entity this)
+{
vector org;
org = getpropertyvec(VF_ORIGIN);
- if(!checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones
- self.alpha = 0;
- else if(self.warpzone_fadestart)
- self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+ if(!checkpvs(org, this)) // this makes sense as long as we don't support recursive warpzones
+ this.alpha = 0;
+ else if(this.warpzone_fadestart)
+ this.alpha = bound(0, (this.warpzone_fadeend - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.warpzone_fadeend - this.warpzone_fadestart), 1);
else
- self.alpha = 1;
- //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs));
- if(self.alpha <= 0)
- self.drawmask = 0;
+ this.alpha = 1;
+ //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
+ if(this.alpha <= 0)
+ this.drawmask = 0;
else
- self.drawmask = MASK_NORMAL;
+ this.drawmask = MASK_NORMAL;
}
-void WarpZone_Read(float isnew)
-{SELFPARAM();
+void WarpZone_Touch ();
+NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
+{
warpzone_warpzones_exist = 1;
if (!self.enemy)
{
// how to draw
// engine currently wants this
- self.predraw = WarpZone_Fade_PreDraw;
+ setpredraw(self, WarpZone_Fade_PreDraw);
+
+ //self.move_touch = WarpZone_Touch;
+ return true;
}
-void WarpZone_Camera_Read(float isnew)
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
+{
warpzone_cameras_exist = 1;
self.classname = "func_warpzone_camera";
// how to draw
// engine currently wants this
- self.predraw = WarpZone_Fade_PreDraw;
+ setpredraw(self, WarpZone_Fade_PreDraw);
+ return true;
}
void CL_RotateMoves(vector ang) = #638;
-void WarpZone_Teleported_Read(float isnew)
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
+{
self.classname = "warpzone_teleported";
vector v;
v.x = ReadCoord();
v.y = ReadCoord();
v.z = ReadCoord();
- if(!isnew)
- return;
+ return = true;
+ if (!isnew) return;
self.warpzone_transform = v;
setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES)));
if(checkextension("DP_CSQC_ROTATEMOVES"))
setproperty(VF_ORIGIN, org + o);
}
-void WarpZone_Init()
-{
-}
-
void WarpZone_Shutdown()
{
WarpZone_View_Outside();