self.drawmask = MASK_NORMAL;
}
+void WarpZone_Touch ();
NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
{
warpzone_warpzones_exist = 1;
// how to draw
// engine currently wants this
self.predraw = WarpZone_Fade_PreDraw;
+
+ //self.move_touch = WarpZone_Touch;
return true;
}