e.warpzone_targetorigin = other_org;
e.warpzone_angles = my_ang;
e.warpzone_targetangles = other_ang;
- FIXED_MAKE_VECTORS_NEW(my_ang, forward, right, up);
+ vector forward, right, up;
+ FIXED_MAKE_VECTORS(my_ang, forward, right, up);
e.warpzone_forward = forward;
FIXED_MAKE_VECTORS(other_ang, forward, right, up);
e.warpzone_targetforward = forward;
void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
{
- float eps = 0.0625;
+ const float eps = 0.0625;
tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
if (trace_startsolid)
return;