}
else
{
- LOG_INFO("would have to put player in solid, won't do that\n");
+ LOG_INFO("would have to put player in solid, won't do that");
setorigin(player, o0 - player.view_ofs);
return 0;
}
return 0;
#ifdef WARPZONELIB_REMOVEHACK
- LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
+ LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now");
#else
- LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
+ LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again");
#endif
- LOG_INFO("Entity type: ", player.classname, "\n");
- LOG_INFO("Origin: ", vtos(player.origin), "\n");
- LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
+ LOG_INFO("Entity type: ", player.classname);
+ LOG_INFO("Origin: ", vtos(player.origin));
+ LOG_INFO("Velocity: ", vtos(player.velocity));
#ifdef WARPZONELIB_REMOVEHACK
return 0;
point = point * (1 / (3 * area));
if(vdist(norm, <, 0.99))
{
- LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " is nonplanar. BEWARE.\n");
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " is nonplanar. BEWARE.");
area = 0; // no autofixing in this case
}
norm = normalize(norm);
makevectors(ang);
if(norm * v_forward < 0)
{
- LOG_INFO("Position target of trigger_warpzone near ", vtos(this.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
+ LOG_INFO("Position target of trigger_warpzone near ", vtos(this.aiment.origin), " points into trigger_warpzone. BEWARE.");
norm = -1 * norm;
}
ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
ang.x = -ang.x;
if(norm * v_forward < 0.99)
- LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been turned to match plane orientation (", vtos(this.aiment.angles), " -> ", vtos(ang), "\n");
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been turned to match plane orientation (", vtos(this.aiment.angles), " -> ", vtos(ang));
if(vdist(org - this.aiment.origin, >, 0.5))
- LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been moved to match the plane (", vtos(this.aiment.origin), " -> ", vtos(org), ").\n");
+ LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been moved to match the plane (", vtos(this.aiment.origin), " -> ", vtos(org), ").");
}
}
else if(area > 0)