]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/server.qc
Predict warpzones
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / server.qc
index 342bc0c5a92ae4f1c7f682ce691254d97e6b8743..4540dab4f2eb6194144c33b355e2ef01d671bca5 100644 (file)
 
 void WarpZone_StoreProjectileData(entity e)
 {
+#ifdef SVQC
        e.warpzone_oldorigin = e.origin;
        e.warpzone_oldvelocity = e.velocity;
        e.warpzone_oldangles = e.angles;
+#elif defined(CSQC)
+       e.warpzone_oldorigin = e.move_origin;
+       e.warpzone_oldvelocity = e.move_velocity;
+       e.warpzone_oldangles = e.move_angles;
+#endif
 }
 
 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
 {
+#ifdef SVQC
        setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
        player.oldorigin = to; // for DP's unsticking
        player.angles = to_angles;
        player.fixangle = true;
        player.velocity = to_velocity;
+#elif defined(CSQC)
+       player.move_origin = to;
+       player.move_angles = to_angles;
+       player.move_velocity = to_velocity;
+#endif
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
        if(IS_PLAYER(player))
+#ifdef SVQC
                BITCLR_ASSIGN(player.flags, FL_ONGROUND);
+#elif defined(CSQC)
+               BITCLR_ASSIGN(player.move_flags, FL_ONGROUND);
+#endif
 
        WarpZone_PostTeleportPlayer_Callback(player);
 }
 
+#ifdef SVQC
 bool WarpZone_Teleported_Send(entity to, int sf)
 {SELFPARAM();
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
@@ -59,14 +76,21 @@ bool WarpZone_Teleported_Send(entity to, int sf)
        WriteCoord(MSG_ENTITY, self.angles.z);
        return true;
 }
+#endif
 
 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 {
        vector o0, a0, v0, o1, a1, v1, o10;
 
+#ifdef SVQC
        o0 = player.origin + player.view_ofs;
        v0 = player.velocity;
        a0 = player.angles;
+#elif defined(CSQC)
+       o0 = player.move_origin + player.view_ofs;
+       v0 = player.move_velocity;
+       a0 = player.move_angles;
+#endif
 
        o10 = o1 = WarpZone_TransformOrigin(wz, o0);
        v1 = WarpZone_TransformVelocity(wz, v0);
@@ -124,12 +148,15 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
        player.warpzone_teleport_finishtime = time;
        player.warpzone_teleport_zone = wz;
 
+#ifdef SVQC
        // prevent further teleports back
        float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
-       if(dt < sys_frametime)
-               player.warpzone_teleport_finishtime += sys_frametime - dt;
+       if(dt < PHYS_INPUT_FRAMETIME)
+               player.warpzone_teleport_finishtime += PHYS_INPUT_FRAMETIME - dt;
+#endif
 
 #ifndef WARPZONE_USE_FIXANGLE
+       #ifdef SVQC
        if(IS_VEHICLE(player) && player.owner)
                player = player.owner; // hax
        if(IS_PLAYER(player))
@@ -149,6 +176,11 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
                ts.effects = EF_NODEPTHTEST;
                ts.angles = wz.warpzone_transform;
        }
+       #elif defined(CSQC)
+       setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(wz, getpropertyvec(VF_CL_VIEWANGLES)));
+       if(checkextension("DP_CSQC_ROTATEMOVES"))
+               CL_RotateMoves(wz.warpzone_transform);
+       #endif
 #endif
 
        return 1;
@@ -163,13 +195,21 @@ void WarpZone_Touch ()
                return;
 
        // FIXME needs a better check to know what is safe to teleport and what not
+#ifdef SVQC
        if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
+#elif defined(CSQC)
+       if(other.move_movetype == MOVETYPE_NONE || other.move_movetype == MOVETYPE_FOLLOW || other.tag_networkentity)
+#endif
                return;
 
        if(WarpZoneLib_ExactTrigger_Touch())
                return;
 
+#ifdef SVQC
        if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#elif defined(CSQC)
+       if(WarpZone_PlaneDist(self, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#endif
                return;
 
        float f;
@@ -186,11 +226,16 @@ void WarpZone_Touch ()
        float d;
        d = 24 + max(vlen(other.mins), vlen(other.maxs));
        if(IS_NOT_A_CLIENT(other))
+       #ifdef SVQC
                f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
+       #elif defined(CSQC)
+               f = -d / bound(frametime * d * 1, frametime * vlen(other.move_velocity), d);
+       #endif
        else
                f = -1;
        if(WarpZone_Teleport(self, other, f, 0))
        {
+#ifdef SVQC
                string save1, save2;
                activator = other;
 
@@ -207,6 +252,7 @@ void WarpZone_Touch ()
                if (!self.target) self.target = save1;
                if (!self.target2) self.target2 = save2;
                setself(this);
+#endif
        }
        else
        {
@@ -214,6 +260,7 @@ void WarpZone_Touch ()
        }
 }
 
+#ifdef SVQC
 bool WarpZone_Send(entity to, int sendflags)
 {SELFPARAM();
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE);
@@ -318,8 +365,17 @@ float WarpZone_CheckProjectileImpact(entity player)
 {SELFPARAM();
        vector o0, v0;
 
-       o0 = player.origin + player.view_ofs;
-       v0 = player.velocity;
+       .vector orgvec, velvec;
+#ifdef SVQC
+       orgvec = origin;
+       velvec = velocity;
+#elif defined(CSQC)
+       orgvec = move_origin;
+       velvec = move_velocity;
+#endif
+
+       o0 = player.orgvec + player.view_ofs;
+       v0 = player.velvec;
 
        // if we teleported shortly before, abort
        if(time <= player.warpzone_teleport_finishtime + 0.1)
@@ -337,15 +393,19 @@ float WarpZone_CheckProjectileImpact(entity player)
        LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
 #endif
        LOG_INFO("Entity type: ", player.classname, "\n");
-       LOG_INFO("Origin: ", vtos(player.origin), "\n");
-       LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
+       LOG_INFO("Origin: ", vtos(player.orgvec), "\n");
+       LOG_INFO("Velocity: ", vtos(player.velvec), "\n");
 
 #ifdef WARPZONELIB_REMOVEHACK
        return 0;
 #else
        // retry previous move
+#ifdef SVQC
        setorigin(player, player.warpzone_oldorigin);
-       player.velocity = player.warpzone_oldvelocity;
+#elif defined(CSQC)
+       player.move_origin = player.warpzone_oldorigin;
+#endif
+       player.velvec = player.warpzone_oldvelocity;
        if(WarpZone_Teleport(wz, player, 0, 1))
        {
                entity oldself;
@@ -373,13 +433,14 @@ float WarpZone_CheckProjectileImpact(entity player)
        else
        {
                setorigin(player, o0 - player.view_ofs);
-               player.velocity = v0;
+               player.velvec = v0;
        }
 
        return +1;
 #endif
 }
 #endif
+#endif
 
 float WarpZone_Projectile_Touch()
 {SELFPARAM();
@@ -395,6 +456,7 @@ float WarpZone_Projectile_Touch()
        if(time == self.warpzone_teleport_time)
                return true;
 
+#ifdef SVQC
 #ifdef WARPZONELIB_KEEPDEBUG
        // this SEEMS to not happen at the moment, but if it did, it would be more reliable
        {
@@ -445,10 +507,13 @@ float WarpZone_Projectile_Touch()
 
        if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
                return true;
+#endif
 
        return false;
 }
 
+#ifdef SVQC
+
 void WarpZone_InitStep_FindOriginTarget()
 {SELFPARAM();
        if(self.killtarget != "")
@@ -892,3 +957,5 @@ void WarpZone_PlayerPhysics_FixVAngle()
        }
 #endif
 }
+
+#endif