void WarpZone_StoreProjectileData(entity e)
{
+#ifdef SVQC
e.warpzone_oldorigin = e.origin;
e.warpzone_oldvelocity = e.velocity;
e.warpzone_oldangles = e.angles;
+#elif defined(CSQC)
+ e.warpzone_oldorigin = e.move_origin;
+ e.warpzone_oldvelocity = e.move_velocity;
+ e.warpzone_oldangles = e.move_angles;
+#endif
}
void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
{
+#ifdef SVQC
setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
player.oldorigin = to; // for DP's unsticking
player.angles = to_angles;
player.fixangle = true;
player.velocity = to_velocity;
+#elif defined(CSQC)
+ player.move_origin = to;
+ player.move_angles = to_angles;
+ player.move_velocity = to_velocity;
+#endif
BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
if(IS_PLAYER(player))
+#ifdef SVQC
BITCLR_ASSIGN(player.flags, FL_ONGROUND);
+#elif defined(CSQC)
+ BITCLR_ASSIGN(player.move_flags, FL_ONGROUND);
+#endif
WarpZone_PostTeleportPlayer_Callback(player);
}
+#ifdef SVQC
bool WarpZone_Teleported_Send(entity to, int sf)
{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
WriteCoord(MSG_ENTITY, self.angles.x);
WriteCoord(MSG_ENTITY, self.angles.y);
WriteCoord(MSG_ENTITY, self.angles.z);
return true;
}
+#endif
float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
{
vector o0, a0, v0, o1, a1, v1, o10;
+#ifdef SVQC
o0 = player.origin + player.view_ofs;
v0 = player.velocity;
a0 = player.angles;
+#elif defined(CSQC)
+ o0 = player.move_origin + player.view_ofs;
+ v0 = player.move_velocity;
+ a0 = player.move_angles;
+#endif
o10 = o1 = WarpZone_TransformOrigin(wz, o0);
v1 = WarpZone_TransformVelocity(wz, v0);
player.warpzone_teleport_finishtime = time;
player.warpzone_teleport_zone = wz;
+#ifdef SVQC
// prevent further teleports back
float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
- if(dt < sys_frametime)
- player.warpzone_teleport_finishtime += sys_frametime - dt;
+ if(dt < PHYS_INPUT_FRAMETIME)
+ player.warpzone_teleport_finishtime += PHYS_INPUT_FRAMETIME - dt;
+#endif
#ifndef WARPZONE_USE_FIXANGLE
+ #ifdef SVQC
if(IS_VEHICLE(player) && player.owner)
player = player.owner; // hax
if(IS_PLAYER(player))
// instead of fixangle, send the transform to the client for smoother operation
player.fixangle = false;
- entity ts = spawn();
+ entity ts = new(warpzone_teleported);
setmodel(ts, MDL_Null);
ts.SendEntity = WarpZone_Teleported_Send;
ts.SendFlags = 0xFFFFFF;
ts.drawonlytoclient = player;
- ts.think = SUB_Remove;
+ ts.think = SUB_Remove_self;
ts.nextthink = time + 1;
ts.owner = player;
ts.enemy = wz;
ts.effects = EF_NODEPTHTEST;
- ts.classname = "warpzone_teleported";
ts.angles = wz.warpzone_transform;
}
+ #elif defined(CSQC)
+ setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(wz, getpropertyvec(VF_CL_VIEWANGLES)));
+ if(checkextension("DP_CSQC_ROTATEMOVES"))
+ CL_RotateMoves(wz.warpzone_transform);
+ #endif
#endif
return 1;
}
-void WarpZone_Touch (void)
+void WarpZone_Touch ()
{SELFPARAM();
if(other.classname == "trigger_warpzone")
return;
return;
// FIXME needs a better check to know what is safe to teleport and what not
+#ifdef SVQC
if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
+#elif defined(CSQC)
+ if(other.move_movetype == MOVETYPE_NONE || other.move_movetype == MOVETYPE_FOLLOW || other.tag_networkentity)
+#endif
return;
if(WarpZoneLib_ExactTrigger_Touch())
return;
+#ifdef SVQC
if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#elif defined(CSQC)
+ if(WarpZone_PlaneDist(self, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#endif
return;
float f;
float d;
d = 24 + max(vlen(other.mins), vlen(other.maxs));
if(IS_NOT_A_CLIENT(other))
+ #ifdef SVQC
f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
+ #elif defined(CSQC)
+ f = -d / bound(frametime * d * 1, frametime * vlen(other.move_velocity), d);
+ #endif
else
f = -1;
if(WarpZone_Teleport(self, other, f, 0))
{
+#ifdef SVQC
string save1, save2;
activator = other;
if (!self.target) self.target = save1;
if (!self.target2) self.target2 = save2;
setself(this);
+#endif
}
else
{
}
}
+#ifdef SVQC
bool WarpZone_Send(entity to, int sendflags)
{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE);
// we must send this flag for clientside to match properly too
int f = 0;
bool WarpZone_Camera_Send(entity to, int sendflags)
{SELFPARAM();
int f = 0;
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
if(self.warpzone_fadestart)
BITSET_ASSIGN(f, 2);
{SELFPARAM();
vector o0, v0;
- o0 = player.origin + player.view_ofs;
- v0 = player.velocity;
+ .vector orgvec, velvec;
+#ifdef SVQC
+ orgvec = origin;
+ velvec = velocity;
+#elif defined(CSQC)
+ orgvec = move_origin;
+ velvec = move_velocity;
+#endif
+
+ o0 = player.orgvec + player.view_ofs;
+ v0 = player.velvec;
// if we teleported shortly before, abort
if(time <= player.warpzone_teleport_finishtime + 0.1)
LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
#endif
LOG_INFO("Entity type: ", player.classname, "\n");
- LOG_INFO("Origin: ", vtos(player.origin), "\n");
- LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
+ LOG_INFO("Origin: ", vtos(player.orgvec), "\n");
+ LOG_INFO("Velocity: ", vtos(player.velvec), "\n");
#ifdef WARPZONELIB_REMOVEHACK
return 0;
#else
// retry previous move
+#ifdef SVQC
setorigin(player, player.warpzone_oldorigin);
- player.velocity = player.warpzone_oldvelocity;
+#elif defined(CSQC)
+ player.move_origin = player.warpzone_oldorigin;
+#endif
+ player.velvec = player.warpzone_oldvelocity;
if(WarpZone_Teleport(wz, player, 0, 1))
{
entity oldself;
else
{
setorigin(player, o0 - player.view_ofs);
- player.velocity = v0;
+ player.velvec = v0;
}
return +1;
#endif
}
#endif
+#endif
float WarpZone_Projectile_Touch()
{SELFPARAM();
if(time == self.warpzone_teleport_time)
return true;
+#ifdef SVQC
#ifdef WARPZONELIB_KEEPDEBUG
// this SEEMS to not happen at the moment, but if it did, it would be more reliable
{
if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
return true;
+#endif
return false;
}
+#ifdef SVQC
+
void WarpZone_InitStep_FindOriginTarget()
{SELFPARAM();
if(self.killtarget != "")
self.enemy.aiment = self;
}
-void WarpZoneCamera_Think(void)
+void WarpZoneCamera_Think()
{SELFPARAM();
if(self.warpzone_save_origin != self.origin
|| self.warpzone_save_angles != self.angles
}
void WarpZone_StartFrame()
-{SELFPARAM();
- entity e;
- if(warpzone_initialized == 0)
+{
+ SELFPARAM();
+ if (!warpzone_initialized)
{
- warpzone_initialized = 1;
- for(setself(warpzone_first); self; setself(self.warpzone_next))
+ warpzone_initialized = true;
+ for (setself(warpzone_first); self; setself(self.warpzone_next))
WarpZone_InitStep_FindOriginTarget();
- for(setself(warpzone_position_first); self; setself(self.warpzone_next))
+ for (setself(warpzone_position_first); self; setself(self.warpzone_next))
WarpZonePosition_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
+ for (setself(warpzone_first); self; setself(self.warpzone_next))
WarpZone_InitStep_UpdateTransform();
setself(this);
WarpZones_Reconnect();
WarpZone_PostInitialize_Callback();
}
- entity oldother;
- oldother = other;
- for(e = world; (e = nextent(e)); )
+ entity oldother = other;
+ for (entity e = world; (e = nextent(e)); )
{
- if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-
- if(IS_REAL_CLIENT(e))
+ if (warpzone_warpzones_exist) WarpZone_StoreProjectileData(e);
+ if (IS_REAL_CLIENT(e))
{
- if(e.solid == SOLID_NOT) // not spectating?
- if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
+ if (e.solid == SOLID_NOT) // not spectating?
+ if (e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
{
other = e; // player
// warpzones
- if(warpzone_warpzones_exist) {
- setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
- if(self)
- if(!WarpZoneLib_ExactTrigger_Touch())
- if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
- WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
+ if (warpzone_warpzones_exist) {
+ setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
+ if (self)
+ if (!WarpZoneLib_ExactTrigger_Touch())
+ if (WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
+ WarpZone_Teleport(self, e, -1, 0); // NOT triggering targets by this!
+ }
// teleporters
setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
- if(self)
- if(!WarpZoneLib_ExactTrigger_Touch())
+ if (self)
+ if (!WarpZoneLib_ExactTrigger_Touch())
Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
}
}
-
- if(IS_NOT_A_CLIENT(e))
+ else if (IS_NOT_A_CLIENT(e))
{
- if(warpzone_warpzones_exist)
- for (; (e = nextent(e)); )
+ if (warpzone_warpzones_exist)
+ while ((e = nextent(e)))
WarpZone_StoreProjectileData(e);
break;
}
}
.float warpzone_reconnecting;
-float visible_to_some_client(entity ent)
+bool visible_to_some_client(entity ent)
{
- entity e;
- for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
- if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
- if(checkpvs(e.origin + e.view_ofs, ent))
- return 1;
- return 0;
+ FOREACH_ENTITY(!IS_NOT_A_CLIENT(it), LAMBDA(
+ if (IS_PLAYER(it) && IS_REAL_CLIENT(it) && checkpvs(it.origin + it.view_ofs, ent)) return true;
+ ));
+ return false;
}
void trigger_warpzone_reconnect_use()
{SELFPARAM();
spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
}
-void WarpZone_PlayerPhysics_FixVAngle(void)
+void WarpZone_PlayerPhysics_FixVAngle()
{SELFPARAM();
#ifndef WARPZONE_DONT_FIX_VANGLE
if(IS_REAL_CLIENT(self))
}
#endif
}
+
+#endif