]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/server.qc
Remove .move_* fields and MOVETYPE_PUSH logic (doesn't work)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / server.qc
index 28c11e91ce225b6ef7b9ef1bf1db1dd113b0eb0c..594bd48e1568aaec57e514cd4742867c6136810e 100644 (file)
 .float warpzone_teleport_finishtime;
 .entity warpzone_teleport_zone;
 
-#ifdef SVQC
-       #define WarpZone_StoreProjectileData(e_) MACRO_BEGIN { \
-               entity e = e_; \
-               e.warpzone_oldorigin = e.origin; \
-               e.warpzone_oldvelocity = e.velocity; \
-               e.warpzone_oldangles = e.angles; \
-               } MACRO_END
-#elif defined(CSQC)
-       #define WarpZone_StoreProjectileData(e_) MACRO_BEGIN { \
-               entity e = e_; \
-               e.warpzone_oldorigin = e.move_origin; \
-               e.warpzone_oldvelocity = e.move_velocity; \
-               e.warpzone_oldangles = e.move_angles; \
-               } MACRO_END
-#endif
+#define WarpZone_StoreProjectileData(e_) MACRO_BEGIN { \
+       entity e = e_; \
+       e.warpzone_oldorigin = e.origin; \
+       e.warpzone_oldvelocity = e.velocity; \
+       e.warpzone_oldangles = e.angles; \
+       } MACRO_END
 
 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
 {
+       setorigin(player, to); // NOTE: this also aborts the move, when this is called by touch
 #ifdef SVQC
-       setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
        player.oldorigin = to; // for DP's unsticking
+#endif
        player.angles = to_angles;
        player.fixangle = true;
        player.velocity = to_velocity;
-#elif defined(CSQC)
-       player.move_origin = to;
-       player.move_angles = to_angles;
-       player.move_velocity = to_velocity;
-#endif
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
        if(IS_PLAYER(player))
-#ifdef SVQC
                BITCLR_ASSIGN(player.flags, FL_ONGROUND);
-#elif defined(CSQC)
-               BITCLR_ASSIGN(player.move_flags, FL_ONGROUND);
-#endif
 
        WarpZone_PostTeleportPlayer_Callback(player);
 }
@@ -85,15 +68,9 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 {
        vector o0, a0, v0, o1, a1, v1, o10;
 
-#ifdef SVQC
        o0 = player.origin + player.view_ofs;
        v0 = player.velocity;
        a0 = player.angles;
-#elif defined(CSQC)
-       o0 = player.move_origin + player.view_ofs;
-       v0 = player.move_velocity;
-       a0 = player.move_angles;
-#endif
 
        o10 = o1 = WarpZone_TransformOrigin(wz, o0);
        v1 = WarpZone_TransformVelocity(wz, v0);
@@ -111,7 +88,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
                {
                        entity own;
                        own = player.owner;
-                       player.owner = world;
+                       player.owner = NULL;
                        tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
                        player.owner = own;
                }
@@ -169,8 +146,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 
                entity ts = new(warpzone_teleported);
                setmodel(ts, MDL_Null);
-               ts.SendEntity = SendEntity_self;
-               ts.SendEntity3 = WarpZone_Teleported_Send;
+               setSendEntity(ts, WarpZone_Teleported_Send);
                ts.SendFlags = 0xFFFFFF;
                ts.drawonlytoclient = player;
                setthink(ts, SUB_Remove);
@@ -190,30 +166,27 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
        return 1;
 }
 
-void WarpZone_Touch (entity this)
+void WarpZone_Touch(entity this, entity toucher)
 {
-       if(other.classname == "trigger_warpzone")
+       if(toucher.classname == "trigger_warpzone")
                return;
 
-       if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
+       if(time <= toucher.warpzone_teleport_finishtime) // already teleported this frame
                return;
 
        // FIXME needs a better check to know what is safe to teleport and what not
-#ifdef SVQC
-       if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
-#elif defined(CSQC)
-       if(other.move_movetype == MOVETYPE_NONE || other.move_movetype == MOVETYPE_FOLLOW || other.tag_networkentity)
+       if(toucher.movetype == MOVETYPE_NONE || toucher.movetype == MOVETYPE_FOLLOW || toucher.tag_entity
+       || toucher.move_movetype == MOVETYPE_NONE || toucher.move_movetype == MOVETYPE_FOLLOW
+#ifdef CSQC
+       || tag_networkentity
 #endif
+       )
                return;
 
-       if(WarpZoneLib_ExactTrigger_Touch(self, other))
+       if(WarpZoneLib_ExactTrigger_Touch(this, toucher))
                return;
 
-#ifdef SVQC
-       if(WarpZone_PlaneDist(this, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
-#elif defined(CSQC)
-       if(WarpZone_PlaneDist(this, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
-#endif
+       if(WarpZone_PlaneDist(this, toucher.origin + toucher.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
                return;
 
        float f;
@@ -228,29 +201,25 @@ void WarpZone_Touch (entity this)
        //       24/(0.25/frametime)
        //       96*frametime
        float d;
-       d = 24 + max(vlen(other.mins), vlen(other.maxs));
-       if(IS_NOT_A_CLIENT(other))
-       #ifdef SVQC
-               f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
-       #elif defined(CSQC)
-               f = -d / bound(frametime * d * 1, frametime * vlen(other.move_velocity), d);
-       #endif
+       d = 24 + max(vlen(toucher.mins), vlen(toucher.maxs));
+       if(IS_NOT_A_CLIENT(toucher))
+               f = -d / bound(frametime * d * 1, frametime * vlen(toucher.velocity), d);
        else
                f = -1;
-       if(WarpZone_Teleport(this, other, f, 0))
+       if(WarpZone_Teleport(this, toucher, f, 0))
        {
 #ifdef SVQC
                string save1, save2;
 
                save1 = this.target; this.target = string_null;
                save2 = this.target3; this.target3 = string_null;
-               SUB_UseTargets(this, other, other); // use other too?
+               SUB_UseTargets(this, toucher, toucher); // use toucher too?
                if (!this.target) this.target = save1;
                if (!this.target3) this.target3 = save2;
 
                save1 = this.target; this.target = string_null;
                save2 = this.target2; this.target2 = string_null;
-               SUB_UseTargets(this.enemy, other, other); // use other too?
+               SUB_UseTargets(this.enemy, toucher, toucher); // use toucher too?
                if (!this.target) this.target = save1;
                if (!this.target2) this.target2 = save2;
 #endif
@@ -366,17 +335,8 @@ float WarpZone_CheckProjectileImpact(entity player)
 {
        vector o0, v0;
 
-       .vector orgvec, velvec;
-#ifdef SVQC
-       orgvec = origin;
-       velvec = velocity;
-#elif defined(CSQC)
-       orgvec = move_origin;
-       velvec = move_velocity;
-#endif
-
-       o0 = player.orgvec + player.view_ofs;
-       v0 = player.velvec;
+       o0 = player.origin + player.view_ofs;
+       v0 = player.velocity;
 
        // if we teleported shortly before, abort
        if(time <= player.warpzone_teleport_finishtime + 0.1)
@@ -394,19 +354,15 @@ float WarpZone_CheckProjectileImpact(entity player)
        LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
 #endif
        LOG_INFO("Entity type: ", player.classname, "\n");
-       LOG_INFO("Origin: ", vtos(player.orgvec), "\n");
-       LOG_INFO("Velocity: ", vtos(player.velvec), "\n");
+       LOG_INFO("Origin: ", vtos(player.origin), "\n");
+       LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
 
 #ifdef WARPZONELIB_REMOVEHACK
        return 0;
 #else
        // retry previous move
-#ifdef SVQC
        setorigin(player, player.warpzone_oldorigin);
-#elif defined(CSQC)
-       player.move_origin = player.warpzone_oldorigin;
-#endif
-       player.velvec = player.warpzone_oldvelocity;
+       player.velocity = player.warpzone_oldvelocity;
        if(WarpZone_Teleport(wz, player, 0, 1))
        {
                string save1, save2;
@@ -426,7 +382,7 @@ float WarpZone_CheckProjectileImpact(entity player)
        else
        {
                setorigin(player, o0 - player.view_ofs);
-               player.velvec = v0;
+               player.velocity = v0;
        }
 
        return +1;
@@ -435,9 +391,9 @@ float WarpZone_CheckProjectileImpact(entity player)
 #endif
 #endif
 
-float WarpZone_Projectile_Touch(entity this)
+float WarpZone_Projectile_Touch(entity this, entity toucher)
 {
-       if(other.classname == "trigger_warpzone")
+       if(toucher.classname == "trigger_warpzone")
                return true;
 
        // no further impacts if we teleported this frame!
@@ -497,7 +453,7 @@ float WarpZone_Projectile_Touch(entity this)
        }
 #endif
 
-       if(WarpZone_Projectile_Touch_ImpactFilter_Callback(this, other))
+       if(WarpZone_Projectile_Touch_ImpactFilter_Callback(this, toucher))
                return true;
 #endif
 
@@ -510,8 +466,8 @@ void WarpZone_InitStep_FindOriginTarget(entity this)
 {
        if(this.killtarget != "")
        {
-               this.aiment = find(world, targetname, this.killtarget);
-               if(this.aiment == world)
+               this.aiment = find(NULL, targetname, this.killtarget);
+               if(this.aiment == NULL)
                {
                        error("Warp zone with nonexisting killtarget");
                        return;
@@ -527,8 +483,8 @@ void WarpZonePosition_InitStep_FindTarget(entity this)
                error("Warp zone position with no target");
                return;
        }
-       this.enemy = find(world, targetname, this.target);
-       if(this.enemy == world)
+       this.enemy = find(NULL, targetname, this.target);
+       if(this.enemy == NULL)
        {
                error("Warp zone position with nonexisting target");
                return;
@@ -567,11 +523,11 @@ void WarpZoneCamera_InitStep_FindTarget(entity this)
                error("Camera with no target");
                return;
        }
-       this.enemy = world;
-       for(e = world, i = 0; (e = find(e, targetname, this.target)); )
+       this.enemy = NULL;
+       for(e = NULL, i = 0; (e = find(e, targetname, this.target)); )
                if(random() * ++i < 1)
                        this.enemy = e;
-       if(this.enemy == world)
+       if(this.enemy == NULL)
        {
                error("Camera with nonexisting target");
                return;
@@ -672,8 +628,8 @@ void WarpZone_InitStep_UpdateTransform(entity this)
 void WarpZone_InitStep_ClearTarget(entity this)
 {
        if(this.enemy)
-               this.enemy.enemy = world;
-       this.enemy = world;
+               this.enemy.enemy = NULL;
+       this.enemy = NULL;
 }
 
 entity warpzone_first; .entity warpzone_next;
@@ -690,15 +646,15 @@ void WarpZone_InitStep_FindTarget(entity this)
        {
                this.enemy = this; // so the if(!e.enemy) check also skips this, saves one IF
 
-               e2 = world;
-               for(e = world, i = 0; (e = find(e, targetname, this.target)); )
+               e2 = NULL;
+               for(e = NULL, i = 0; (e = find(e, targetname, this.target)); )
                        if(!e.enemy)
                                if(e.classname == this.classname) // possibly non-warpzones may use the same targetname!
                                        if(random() * ++i < 1)
                                                e2 = e;
                if(!e2)
                {
-                       this.enemy = world;
+                       this.enemy = NULL;
                        error("Warpzone with non-existing target");
                        return;
                }
@@ -771,8 +727,7 @@ spawnfunc(trigger_warpzone)
                setsize(this, this.mins * this.scale, this.maxs * this.scale);
        else
                setsize(this, this.mins, this.maxs);
-       this.SendEntity = SendEntity_self;
-       this.SendEntity3 = WarpZone_Send;
+       setSendEntity(this, WarpZone_Send);
        this.SendFlags = 0xFFFFFF;
        BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
        this.warpzone_next = warpzone_first;
@@ -798,8 +753,7 @@ spawnfunc(func_camera)
                this.solid = SOLID_BSP;
        else if(this.solid < 0)
                this.solid = SOLID_NOT;
-       this.SendEntity = SendEntity_self;
-       this.SendEntity3 = WarpZone_Camera_Send;
+       setSendEntity(this, WarpZone_Camera_Send);
        this.SendFlags = 0xFFFFFF;
        this.warpzone_next = warpzone_camera_first;
        warpzone_camera_first = this;
@@ -850,8 +804,6 @@ void WarpZone_StartFrame()
                WarpZone_PostInitialize_Callback();
        }
 
-       entity oldother = other;
-
        FOREACH_ENTITY(!is_pure(it),
        {
                if(warpzone_warpzones_exist)
@@ -860,28 +812,25 @@ void WarpZone_StartFrame()
                if(IS_OBSERVER(it) || it.solid == SOLID_NOT)
                if(IS_CLIENT(it)) // we don't care about it being a bot
                {
-                       other = it; // player
-
                        // warpzones
                        if (warpzone_warpzones_exist) {
                                entity e = WarpZone_Find(it.origin + it.mins, it.origin + it.maxs);
                                if (e)
-                               if (!WarpZoneLib_ExactTrigger_Touch(e, other))
+                               if (!WarpZoneLib_ExactTrigger_Touch(e, it))
                                if (WarpZone_PlaneDist(e, it.origin + it.view_ofs) <= 0)
                                        WarpZone_Teleport(e, it, -1, 0); // NOT triggering targets by this!
                        }
 
                        // teleporters
-                       if(other.teleportable)
+                       if(it.teleportable)
                        {
                                entity ent = Teleport_Find(it.origin + it.mins, it.origin + it.maxs);
                                if (ent)
-                               if (!WarpZoneLib_ExactTrigger_Touch(ent, other))
-                                       Simple_TeleportPlayer(ent, other); // NOT triggering targets by this!
+                               if (!WarpZoneLib_ExactTrigger_Touch(ent, it))
+                                       Simple_TeleportPlayer(ent, it); // NOT triggering targets by this!
                        }
                }
        });
-       other = oldother;
 }
 
 .float warpzone_reconnecting;