]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/server.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / server.qc
index ce4535452da5405d3b57495462ac51d27c9dd1ce..780968375e4851bb661225060227104f0de362f2 100644 (file)
@@ -6,10 +6,11 @@
 #elif defined(SVQC)
        #include <common/constants.qh>
        #include <common/net_linked.qh>
-       #include <common/triggers/subs.qh>
+       #include <common/mapobjects/subs.qh>
        #include <common/util.qh>
        #include <server/constants.qh>
        #include <server/defs.qh>
+       #include <server/utils.qh>
 #endif
 
 #ifdef WARPZONELIB_KEEPDEBUG
 .float warpzone_teleport_finishtime;
 .entity warpzone_teleport_zone;
 
-#define WarpZone_StoreProjectileData(e_) MACRO_BEGIN \
+#define WarpZone_StoreProjectileData(e_) MACRO_BEGIN \
        entity e = e_; \
        e.warpzone_oldorigin = e.origin; \
        e.warpzone_oldvelocity = e.velocity; \
        e.warpzone_oldangles = e.angles; \
-       MACRO_END
+       MACRO_END
 
 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
 {
@@ -42,11 +43,17 @@ void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector
        player.lastteleporttime = time;
 #endif
        setorigin(player, to); // NOTE: this also aborts the move, when this is called by touch
+       player.angles = to_angles;
 #ifdef SVQC
        player.oldorigin = to; // for DP's unsticking
        player.fixangle = true;
+       if (IS_BOT_CLIENT(player))
+       {
+               // FIXME find a way to smooth view's angles change for bots too
+               player.v_angle = player.angles;
+               bot_aim_reset(player);
+       }
 #endif
-       player.angles = to_angles;
        player.velocity = to_velocity;
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
@@ -595,15 +602,15 @@ void WarpZone_InitStep_UpdateTransform(entity this)
                if(area > 0)
                {
                        org = org - ((org - point) * norm) * norm; // project to plane
-                       makevectors(ang);
-                       if(norm * v_forward < 0)
+                       MAKE_VECTORS_NEW(ang, forward, right, up);
+                       if(norm * forward < 0)
                        {
                                LOG_INFO("Position target of trigger_warpzone near ", vtos(this.aiment.origin), " points into trigger_warpzone. BEWARE.");
                                norm = -1 * norm;
                        }
-                       ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
+                       ang = vectoangles2(norm, up); // keep rotation, but turn exactly against plane
                        ang.x = -ang.x;
-                       if(norm * v_forward < 0.99)
+                       if(norm * forward < 0.99)
                                LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been turned to match plane orientation (", vtos(this.aiment.angles), " -> ", vtos(ang));
                        if(vdist(org - this.aiment.origin, >, 0.5))
                                LOG_INFO("trigger_warpzone near ", vtos(this.aiment.origin), " has been moved to match the plane (", vtos(this.aiment.origin), " -> ", vtos(org), ").");