]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/warpzone/server.qc
Unpredict warpzones until angle rolling can be fixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / warpzone / server.qc
index 27640770a1b5ea1ff88a9fbb58b43dd0fd669d86..b97d58ca0cbe337925bfe7655d8a87c60f862ace 100644 (file)
 
 void WarpZone_StoreProjectileData(entity e)
 {
+#ifdef SVQC
        e.warpzone_oldorigin = e.origin;
        e.warpzone_oldvelocity = e.velocity;
        e.warpzone_oldangles = e.angles;
+#elif defined(CSQC)
+       e.warpzone_oldorigin = e.move_origin;
+       e.warpzone_oldvelocity = e.move_velocity;
+       e.warpzone_oldangles = e.move_angles;
+#endif
 }
 
 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
 {
+#ifdef SVQC
        setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
        player.oldorigin = to; // for DP's unsticking
        player.angles = to_angles;
        player.fixangle = true;
        player.velocity = to_velocity;
+#elif defined(CSQC)
+       player.move_origin = to;
+       player.move_angles = to_angles;
+       player.move_velocity = to_velocity;
+#endif
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
        if(IS_PLAYER(player))
+#ifdef SVQC
                BITCLR_ASSIGN(player.flags, FL_ONGROUND);
+#elif defined(CSQC)
+               BITCLR_ASSIGN(player.move_flags, FL_ONGROUND);
+#endif
 
        WarpZone_PostTeleportPlayer_Callback(player);
 }
 
+#ifdef SVQC
 bool WarpZone_Teleported_Send(entity to, int sf)
 {SELFPARAM();
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
@@ -59,19 +76,26 @@ bool WarpZone_Teleported_Send(entity to, int sf)
        WriteCoord(MSG_ENTITY, self.angles.z);
        return true;
 }
+#endif
 
 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 {
        vector o0, a0, v0, o1, a1, v1, o10;
 
+#ifdef SVQC
        o0 = player.origin + player.view_ofs;
        v0 = player.velocity;
        a0 = player.angles;
+#elif defined(CSQC)
+       o0 = player.move_origin + player.view_ofs;
+       v0 = player.move_velocity;
+       a0 = player.move_angles;
+#endif
 
        o10 = o1 = WarpZone_TransformOrigin(wz, o0);
        v1 = WarpZone_TransformVelocity(wz, v0);
        if (!IS_NOT_A_CLIENT(player))
-               a1 = WarpZone_TransformVAngles(wz, player.v_angle);
+               a1 = WarpZone_TransformVAngles(wz, PHYS_INPUT_ANGLES(player));
        else
                a1 = WarpZone_TransformAngles(wz, a0);
 
@@ -124,12 +148,15 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
        player.warpzone_teleport_finishtime = time;
        player.warpzone_teleport_zone = wz;
 
+#ifdef SVQC
        // prevent further teleports back
        float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
-       if(dt < sys_frametime)
-               player.warpzone_teleport_finishtime += sys_frametime - dt;
+       if(dt < PHYS_INPUT_FRAMETIME)
+               player.warpzone_teleport_finishtime += PHYS_INPUT_FRAMETIME - dt;
+#endif
 
 #ifndef WARPZONE_USE_FIXANGLE
+       #ifdef SVQC
        if(IS_VEHICLE(player) && player.owner)
                player = player.owner; // hax
        if(IS_PLAYER(player))
@@ -142,13 +169,18 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
                ts.SendEntity = WarpZone_Teleported_Send;
                ts.SendFlags = 0xFFFFFF;
                ts.drawonlytoclient = player;
-               ts.think = SUB_Remove;
+               ts.think = SUB_Remove_self;
                ts.nextthink = time + 1;
                ts.owner = player;
                ts.enemy = wz;
                ts.effects = EF_NODEPTHTEST;
                ts.angles = wz.warpzone_transform;
        }
+       #elif defined(CSQC)
+       setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(wz, getpropertyvec(VF_CL_VIEWANGLES)));
+       //if(checkextension("DP_CSQC_ROTATEMOVES"))
+               //CL_RotateMoves(wz.warpzone_transform);
+       #endif
 #endif
 
        return 1;
@@ -163,13 +195,21 @@ void WarpZone_Touch ()
                return;
 
        // FIXME needs a better check to know what is safe to teleport and what not
+#ifdef SVQC
        if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
+#elif defined(CSQC)
+       if(other.move_movetype == MOVETYPE_NONE || other.move_movetype == MOVETYPE_FOLLOW || other.tag_networkentity)
+#endif
                return;
 
        if(WarpZoneLib_ExactTrigger_Touch())
                return;
 
+#ifdef SVQC
        if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#elif defined(CSQC)
+       if(WarpZone_PlaneDist(self, other.move_origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
+#endif
                return;
 
        float f;
@@ -186,11 +226,16 @@ void WarpZone_Touch ()
        float d;
        d = 24 + max(vlen(other.mins), vlen(other.maxs));
        if(IS_NOT_A_CLIENT(other))
+       #ifdef SVQC
                f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
+       #elif defined(CSQC)
+               f = -d / bound(frametime * d * 1, frametime * vlen(other.move_velocity), d);
+       #endif
        else
                f = -1;
        if(WarpZone_Teleport(self, other, f, 0))
        {
+#ifdef SVQC
                string save1, save2;
                activator = other;
 
@@ -207,6 +252,7 @@ void WarpZone_Touch ()
                if (!self.target) self.target = save1;
                if (!self.target2) self.target2 = save2;
                setself(this);
+#endif
        }
        else
        {
@@ -214,6 +260,7 @@ void WarpZone_Touch ()
        }
 }
 
+#ifdef SVQC
 bool WarpZone_Send(entity to, int sendflags)
 {SELFPARAM();
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE);
@@ -318,8 +365,17 @@ float WarpZone_CheckProjectileImpact(entity player)
 {SELFPARAM();
        vector o0, v0;
 
-       o0 = player.origin + player.view_ofs;
-       v0 = player.velocity;
+       .vector orgvec, velvec;
+#ifdef SVQC
+       orgvec = origin;
+       velvec = velocity;
+#elif defined(CSQC)
+       orgvec = move_origin;
+       velvec = move_velocity;
+#endif
+
+       o0 = player.orgvec + player.view_ofs;
+       v0 = player.velvec;
 
        // if we teleported shortly before, abort
        if(time <= player.warpzone_teleport_finishtime + 0.1)
@@ -337,15 +393,19 @@ float WarpZone_CheckProjectileImpact(entity player)
        LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
 #endif
        LOG_INFO("Entity type: ", player.classname, "\n");
-       LOG_INFO("Origin: ", vtos(player.origin), "\n");
-       LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
+       LOG_INFO("Origin: ", vtos(player.orgvec), "\n");
+       LOG_INFO("Velocity: ", vtos(player.velvec), "\n");
 
 #ifdef WARPZONELIB_REMOVEHACK
        return 0;
 #else
        // retry previous move
+#ifdef SVQC
        setorigin(player, player.warpzone_oldorigin);
-       player.velocity = player.warpzone_oldvelocity;
+#elif defined(CSQC)
+       player.move_origin = player.warpzone_oldorigin;
+#endif
+       player.velvec = player.warpzone_oldvelocity;
        if(WarpZone_Teleport(wz, player, 0, 1))
        {
                entity oldself;
@@ -373,13 +433,14 @@ float WarpZone_CheckProjectileImpact(entity player)
        else
        {
                setorigin(player, o0 - player.view_ofs);
-               player.velocity = v0;
+               player.velvec = v0;
        }
 
        return +1;
 #endif
 }
 #endif
+#endif
 
 float WarpZone_Projectile_Touch()
 {SELFPARAM();
@@ -395,6 +456,7 @@ float WarpZone_Projectile_Touch()
        if(time == self.warpzone_teleport_time)
                return true;
 
+#ifdef SVQC
 #ifdef WARPZONELIB_KEEPDEBUG
        // this SEEMS to not happen at the moment, but if it did, it would be more reliable
        {
@@ -445,10 +507,13 @@ float WarpZone_Projectile_Touch()
 
        if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
                return true;
+#endif
 
        return false;
 }
 
+#ifdef SVQC
+
 void WarpZone_InitStep_FindOriginTarget()
 {SELFPARAM();
        if(self.killtarget != "")
@@ -782,55 +847,53 @@ void WarpZone_Think()
 }
 
 void WarpZone_StartFrame()
-{SELFPARAM();
-       entity e;
-       if(warpzone_initialized == 0)
+{
+       SELFPARAM();
+       if (!warpzone_initialized)
        {
-               warpzone_initialized = 1;
-               for(setself(warpzone_first); self; setself(self.warpzone_next))
+               warpzone_initialized = true;
+               for (setself(warpzone_first); self; setself(self.warpzone_next))
                        WarpZone_InitStep_FindOriginTarget();
-               for(setself(warpzone_position_first); self; setself(self.warpzone_next))
+               for (setself(warpzone_position_first); self; setself(self.warpzone_next))
                        WarpZonePosition_InitStep_FindTarget();
-               for(setself(warpzone_first); self; setself(self.warpzone_next))
+               for (setself(warpzone_first); self; setself(self.warpzone_next))
                        WarpZone_InitStep_UpdateTransform();
                setself(this);
                WarpZones_Reconnect();
                WarpZone_PostInitialize_Callback();
        }
 
-       entity oldother;
-       oldother = other;
-       for(e = world; (e = nextent(e)); )
+       entity oldother = other;
+       for (entity e = world; (e = nextent(e)); )
        {
-               if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-
-               if(IS_REAL_CLIENT(e))
+               if (warpzone_warpzones_exist) WarpZone_StoreProjectileData(e);
+               if (IS_REAL_CLIENT(e))
                {
-                       if(e.solid == SOLID_NOT) // not spectating?
-                       if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
+                       if (e.solid == SOLID_NOT) // not spectating?
+                       if (e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
                        {
                                other = e; // player
 
                                // warpzones
-                               if(warpzone_warpzones_exist) {
-                               setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
-                               if(self)
-                               if(!WarpZoneLib_ExactTrigger_Touch())
-                                       if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
-                                               WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
+                               if (warpzone_warpzones_exist) {
+                                       setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
+                                       if (self)
+                                       if (!WarpZoneLib_ExactTrigger_Touch())
+                                       if (WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
+                                               WarpZone_Teleport(self, e, -1, 0); // NOT triggering targets by this!
+                               }
 
                                // teleporters
                                setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
-                               if(self)
-                               if(!WarpZoneLib_ExactTrigger_Touch())
+                               if (self)
+                               if (!WarpZoneLib_ExactTrigger_Touch())
                                        Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
                        }
                }
-
-               if(IS_NOT_A_CLIENT(e))
+               else if (IS_NOT_A_CLIENT(e))
                {
-                       if(warpzone_warpzones_exist)
-                               for (; (e = nextent(e)); )
+                       if (warpzone_warpzones_exist)
+                               while ((e = nextent(e)))
                                        WarpZone_StoreProjectileData(e);
                        break;
                }
@@ -840,14 +903,12 @@ void WarpZone_StartFrame()
 }
 
 .float warpzone_reconnecting;
-float visible_to_some_client(entity ent)
+bool visible_to_some_client(entity ent)
 {
-       entity e;
-       for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
-               if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
-                       if(checkpvs(e.origin + e.view_ofs, ent))
-                               return 1;
-       return 0;
+       FOREACH_ENTITY(!IS_NOT_A_CLIENT(it), LAMBDA(
+               if (IS_PLAYER(it) && IS_REAL_CLIENT(it) && checkpvs(it.origin + it.view_ofs, ent)) return true;
+       ));
+       return false;
 }
 void trigger_warpzone_reconnect_use()
 {SELFPARAM();
@@ -896,3 +957,5 @@ void WarpZone_PlayerPhysics_FixVAngle()
        }
 #endif
 }
+
+#endif