// instead of fixangle, send the transform to the client for smoother operation
player.fixangle = false;
- entity ts = spawn();
+ entity ts = new(warpzone_teleported);
setmodel(ts, MDL_Null);
ts.SendEntity = WarpZone_Teleported_Send;
ts.SendFlags = 0xFFFFFF;
ts.owner = player;
ts.enemy = wz;
ts.effects = EF_NODEPTHTEST;
- ts.classname = "warpzone_teleported";
ts.angles = wz.warpzone_transform;
}
#endif