void Dialog_addItemSimple(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
{
vector o, s;
- o = me.itemOrigin + eX * ( col * me.itemSpacing_x) + eY * ( row * me.itemSpacing_y);
- s = me.itemSize + eX * ((colspan - 1) * me.itemSpacing_x) + eY * ((rowspan - 1) * me.itemSpacing_y);
- o_x -= 0.5 * (me.itemSpacing_x - me.itemSize_x) * v_x;
- s_x += (me.itemSpacing_x - me.itemSize_x) * v_x;
- o_y -= 0.5 * (me.itemSpacing_y - me.itemSize_y) * v_y;
- s_y += (me.itemSpacing_y - me.itemSize_y) * v_y;
+ o = me.itemOrigin + eX * ( col * me.itemSpacing.x) + eY * ( row * me.itemSpacing.y);
+ s = me.itemSize + eX * ((colspan - 1) * me.itemSpacing.x) + eY * ((rowspan - 1) * me.itemSpacing.y);
+ o.x -= 0.5 * (me.itemSpacing.x - me.itemSize.x) * v.x;
+ s.x += (me.itemSpacing.x - me.itemSize.x) * v.x;
+ o.y -= 0.5 * (me.itemSpacing.y - me.itemSize.y) * v.y;
+ s.y += (me.itemSpacing.y - me.itemSize.y) * v.y;
me.addItem(me, e, o, s, 1);
}