ATTRIB(Image, src, string, string_null)
ATTRIB(Image, color, vector, '1 1 1')
ATTRIB(Image, forcedAspect, float, 0) // special values: -1 keep image aspect ratio, -2 keep image size but bound to the containing box, -3 always keep image size
- ATTRIB(Image, initialForcedZoom, float, 0) // used by forcedAspect -2 when the image is larger than the containing box
+ ATTRIB(Image, zoomBox, float, 0) // used by forcedAspect -2 when the image is larger than the containing box
ATTRIB(Image, zoomFactor, float, 1)
ATTRIB(Image, zoomOffset, vector, '0.5 0.5 0')
+ ATTRIB(Image, zoomSnapToTheBox, float, 1) // snap the zoomed in image to the box borders when zooming/dragging it
ATTRIB(Image, zoomTime, float, 0)
ATTRIB(Image, zoomLimitedByTheBox, float, 0) // forbids zoom if image would be larger than the containing box
ATTRIB(Image, zoomMax, float, 0)
me.zoomOffset = '0.5 0.5 0';
me.zoomFactor = 1;
if (me.forcedAspect == -2)
- me.initialForcedZoom = -1; // calculate initialForcedZoom at the first updateAspect call
+ me.zoomBox = -1; // calculate zoomBox at the first updateAspect call
if (me.zoomLimitedByTheBox)
me.zoomMax = -1; // calculate zoomMax at the first updateAspect call
}
}
void Image_updateAspect(entity me)
{
- float asp;
+ float asp = 0;
if(me.size_x <= 0 || me.size_y <= 0)
return;
if(me.forcedAspect == 0)
}
else
{
+ vector sz = '0 0 0';
if(me.forcedAspect < 0)
{
- vector sz;
- sz = draw_PictureSize(me.src);
+ if (me.src != "")
+ sz = draw_PictureSize(me.src);
+ if(sz_x <= 0 || sz_y <= 0)
+ {
+ // image is broken or doesn't exist, set the size for the placeholder image
+ sz_x = me.size_x;
+ sz_y = me.size_y;
+ }
asp = sz_x / sz_y;
}
else
{
me.imgSize_x = sz_x / me.size_x;
me.imgSize_y = sz_y / me.size_y;
- if(me.initialForcedZoom < 0 && (me.imgSize_x > 1 || me.imgSize_y > 1))
+ if(me.zoomBox < 0 && (me.imgSize_x > 1 || me.imgSize_y > 1))
{
// image larger than the containing box, zoom it out to fit into the box
if(me.size_x > asp * me.size_y)
- me.initialForcedZoom = (me.size_y * asp / me.size_x) / me.imgSize_x;
+ me.zoomBox = (me.size_y * asp / me.size_x) / me.imgSize_x;
else
- me.initialForcedZoom = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
- me.zoomFactor = me.initialForcedZoom;
+ me.zoomBox = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
+ me.zoomFactor = me.zoomBox;
}
}
else
if (me.zoomMax < 0)
{
- if(me.initialForcedZoom > 0)
- me.zoomMax = me.initialForcedZoom;
+ if(me.zoomBox > 0)
+ me.zoomMax = me.zoomBox;
else
{
if(me.size_x > asp * me.size_y)
if(me.imgSize_x > 1 || me.imgSize_y > 1)
{
- me.zoomOffset_x = bound(0, me.zoomOffset_x, 1);
- me.zoomOffset_y = bound(0, me.zoomOffset_y, 1);
+ if(me.zoomSnapToTheBox)
+ {
+ if(me.imgSize_x > 1)
+ me.zoomOffset_x = bound(0.5/me.imgSize_x, me.zoomOffset_x, 1 - 0.5/me.imgSize_x);
+ else
+ me.zoomOffset_x = bound(1 - 0.5/me.imgSize_x, me.zoomOffset_x, 0.5/me.imgSize_x);
+
+ if(me.imgSize_y > 1)
+ me.zoomOffset_y = bound(0.5/me.imgSize_y, me.zoomOffset_y, 1 - 0.5/me.imgSize_y);
+ else
+ me.zoomOffset_y = bound(1 - 0.5/me.imgSize_y, me.zoomOffset_y, 0.5/me.imgSize_y);
+ }
+ else
+ {
+ me.zoomOffset_x = bound(0, me.zoomOffset_x, 1);
+ me.zoomOffset_y = bound(0, me.zoomOffset_y, 1);
+ }
}
else
me.zoomOffset = '0.5 0.5 0';
me.zoomFactor *= -z;
float realSize_in_the_middle, boxSize_in_the_middle;
realSize_in_the_middle = ((prev_zoomFactor - 1) * (me.zoomFactor - 1) < 0);
- boxSize_in_the_middle = (me.initialForcedZoom > 0 && (prev_zoomFactor - me.initialForcedZoom) * (me.zoomFactor - me.initialForcedZoom) < 0);
+ boxSize_in_the_middle = (me.zoomBox > 0 && (prev_zoomFactor - me.zoomBox) * (me.zoomFactor - me.zoomBox) < 0);
if (realSize_in_the_middle && boxSize_in_the_middle)
{
// snap to real dimensions or to box
if (prev_zoomFactor < me.zoomFactor)
- me.zoomFactor = min(1, me.initialForcedZoom);
+ me.zoomFactor = min(1, me.zoomBox);
else
- me.zoomFactor = max(1, me.initialForcedZoom);
+ me.zoomFactor = max(1, me.zoomBox);
}
else if (realSize_in_the_middle)
me.zoomFactor = 1; // snap to real dimensions
else if (boxSize_in_the_middle)
- me.zoomFactor = me.initialForcedZoom; // snap to box
+ me.zoomFactor = me.zoomBox; // snap to box
}
else if (z == 0) // reset (no zoom)
{
- if (me.initialForcedZoom > 0)
- me.zoomFactor = me.initialForcedZoom;
+ if (me.zoomBox > 0)
+ me.zoomFactor = me.zoomBox;
else
me.zoomFactor = 1;
}