METHOD(InputBox, showNotify, void(entity));
METHOD(InputBox, resizeNotify, void(entity, vector, vector, vector, vector));
- ATTRIB(InputBox, src, string, string_null)
+ ATTRIB(InputBox, src, string);
- ATTRIB(InputBox, cursorPos, float, 0) // characters
- ATTRIB(InputBox, scrollPos, float, 0) // widths
+ ATTRIB(InputBox, cursorPos, float, 0); // characters
+ ATTRIB(InputBox, scrollPos, float, 0); // widths
- ATTRIB(InputBox, focusable, float, 1)
- ATTRIB(InputBox, allowFocusSound, float, 1)
- ATTRIB(InputBox, disabled, float, 0)
- ATTRIB(InputBox, lastChangeTime, float, 0)
- ATTRIB(InputBox, dragScrollTimer, float, 0)
- ATTRIB(InputBox, dragScrollPos, vector, '0 0 0')
- ATTRIB(InputBox, pressed, float, 0)
- ATTRIB(InputBox, editColorCodes, float, 1)
- ATTRIB(InputBox, forbiddenCharacters, string, "")
- ATTRIB(InputBox, color, vector, '1 1 1')
- ATTRIB(InputBox, colorF, vector, '1 1 1')
- ATTRIB(InputBox, maxLength, float, 255) // if negative, it counts bytes, not chars
- ATTRIB(InputBox, applyButton, entity, NULL)
+ ATTRIB(InputBox, focusable, float, 1);
+ ATTRIB(InputBox, allowFocusSound, float, 1);
+ ATTRIB(InputBox, disabled, float, 0);
+ ATTRIB(InputBox, lastChangeTime, float, 0);
+ ATTRIB(InputBox, dragScrollTimer, float, 0);
+ ATTRIB(InputBox, dragScrollPos, vector, '0 0 0');
+ ATTRIB(InputBox, pressed, float, 0);
+ ATTRIB(InputBox, editColorCodes, float, 1);
+ ATTRIB(InputBox, forbiddenCharacters, string, "");
+ ATTRIB(InputBox, color, vector, '1 1 1');
+ ATTRIB(InputBox, colorF, vector, '1 1 1');
+ ATTRIB(InputBox, maxLength, float, 255); // if negative, it counts bytes, not chars
+ ATTRIB(InputBox, applyButton, entity);
- ATTRIB(InputBox, enableClearButton, float, 1)
- ATTRIB(InputBox, clearButton, entity, NULL)
- ATTRIB(InputBox, cb_width, float, 0)
- ATTRIB(InputBox, cb_pressed, float, 0)
- ATTRIB(InputBox, cb_focused, float, 0)
- ATTRIB(InputBox, cb_color, vector, '1 1 1')
- ATTRIB(InputBox, cb_colorF, vector, '1 1 1')
- ATTRIB(InputBox, cb_colorC, vector, '1 1 1')
+ ATTRIB(InputBox, enableClearButton, float, 1);
+ ATTRIB(InputBox, clearButton, entity);
+ ATTRIB(InputBox, cb_width, float, 0);
+ ATTRIB(InputBox, cb_pressed, float, 0);
+ ATTRIB(InputBox, cb_focused, float, 0);
+ ATTRIB(InputBox, cb_color, vector, '1 1 1');
+ ATTRIB(InputBox, cb_colorF, vector, '1 1 1');
+ ATTRIB(InputBox, cb_colorC, vector, '1 1 1');
ENDCLASS(InputBox)