METHOD(ListBox, mouseRelease, float(entity, vector))
METHOD(ListBox, focusLeave, void(entity))
ATTRIB(ListBox, focusable, float, 1)
+ ATTRIB(ListBox, allowFocusSound, float, 1)
ATTRIB(ListBox, selectedItem, float, 0)
ATTRIB(ListBox, size, vector, '0 0 0')
ATTRIB(ListBox, origin, vector, '0 0 0')
{
float i = me.selectedItem;
float a = me.getItemHeight(me, i);
- for(0;;)
+ for (;;)
{
--i;
if (i < 0)
{
float i = me.selectedItem;
float a = me.getItemHeight(me, i);
- for(0;;)
+ for (;;)
{
++i;
if (i >= me.nItems)
if(me.pressed == 2)
me.mouseDrag(me, me.dragScrollPos); // simulate mouseDrag event
me.updateControlTopBottom(me);
- fillSize_x = (1 - me.controlWidth);
+ fillSize.x = (1 - me.controlWidth);
if(me.alphaBG)
draw_Fill('0 0 0', '0 1 0' + fillSize, me.colorBG, me.alphaBG);
if(me.controlWidth)
float y;
i = me.getItemAtPos(me, me.scrollPos);
y = me.getItemStart(me, i) - me.scrollPos;
- for(0; i < me.nItems && y < 1; ++i)
+ for (; i < me.nItems && y < 1; ++i)
{
draw_shift = boxToGlobal(eY * y, oldshift, oldscale);
vector relSize = eX * (1 - me.controlWidth) + eY * me.getItemHeight(me, i);