#define ITEM_LISTBOX_H
#include "../item.qc"
CLASS(ListBox, Item)
- METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(ListBox, configureListBox, void(entity, float, float))
- METHOD(ListBox, draw, void(entity))
- METHOD(ListBox, keyDown, float(entity, float, float, float))
- METHOD(ListBox, mouseMove, float(entity, vector))
- METHOD(ListBox, mousePress, float(entity, vector))
- METHOD(ListBox, mouseDrag, float(entity, vector))
- METHOD(ListBox, mouseRelease, float(entity, vector))
- METHOD(ListBox, focusLeave, void(entity))
+ METHOD(ListBox, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(ListBox, configureListBox, void(entity, float, float));
+ METHOD(ListBox, draw, void(entity));
+ METHOD(ListBox, keyDown, float(entity, float, float, float));
+ METHOD(ListBox, mouseMove, float(entity, vector));
+ METHOD(ListBox, mousePress, float(entity, vector));
+ METHOD(ListBox, mouseDrag, float(entity, vector));
+ METHOD(ListBox, mouseRelease, float(entity, vector));
+ METHOD(ListBox, focusLeave, void(entity));
ATTRIB(ListBox, focusable, float, 1)
ATTRIB(ListBox, focusedItem, int, -1)
ATTRIB(ListBox, focusedItemAlpha, float, 0.3)
ATTRIB(ListBox, scrollPos, float, 0) // measured in window heights, fixed when needed
ATTRIB(ListBox, scrollPosTarget, float, 0)
ATTRIB(ListBox, needScrollToItem, float, -1)
- METHOD(ListBox, scrollToItem, void(entity, int))
+ METHOD(ListBox, scrollToItem, void(entity, int));
ATTRIB(ListBox, previousValue, float, 0)
ATTRIB(ListBox, pressed, float, 0) // 0 = normal, 1 = scrollbar dragging, 2 = item dragging, 3 = released
ATTRIB(ListBox, pressOffset, float, 0)
- METHOD(ListBox, updateControlTopBottom, void(entity))
+ METHOD(ListBox, updateControlTopBottom, void(entity));
ATTRIB(ListBox, controlTop, float, 0)
ATTRIB(ListBox, controlBottom, float, 0)
ATTRIB(ListBox, controlWidth, float, 0)
ATTRIB(ListBox, lastClickedItem, float, -1)
ATTRIB(ListBox, lastClickedTime, float, 0)
- METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)) // item number, width/height, isSelected, isFocused
- METHOD(ListBox, clickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
- METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
- METHOD(ListBox, setSelected, void(entity, float))
+ METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)); // item number, width/height, isSelected, isFocused
+ METHOD(ListBox, clickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)); // item number, relative clickpos
+ METHOD(ListBox, setSelected, void(entity, float));
- METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float))
- METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float))
+ METHOD(ListBox, getLastFullyVisibleItemAtScrollPos, float(entity, float));
+ METHOD(ListBox, getFirstFullyVisibleItemAtScrollPos, float(entity, float));
// NOTE: override these four methods if you want variable sized list items
- METHOD(ListBox, getTotalHeight, float(entity))
- METHOD(ListBox, getItemAtPos, float(entity, float))
- METHOD(ListBox, getItemStart, float(entity, float))
- METHOD(ListBox, getItemHeight, float(entity, float))
+ METHOD(ListBox, getTotalHeight, float(entity));
+ METHOD(ListBox, getItemAtPos, float(entity, float));
+ METHOD(ListBox, getItemStart, float(entity, float));
+ METHOD(ListBox, getItemHeight, float(entity, float));
// NOTE: if getItemAt* are overridden, it may make sense to cache the
// start and height of the last item returned by getItemAtPos and fast
// track returning their properties for getItemStart and getItemHeight.
}
if(me.scrollPos != me.scrollPosTarget)
{
- float PI = 3.1415926535897932384626433832795028841971693993751058209749445923;
- float exp_factor = 0.65;
+ float averaging_time = 0.16;
if(me.pressed == 1)
- exp_factor = 0.45; // scroll faster while dragging the scrollbar
+ averaging_time = 0.06; // scroll faster while dragging the scrollbar
// this formula works with whatever framerate
- float f = sin(PI / 2 * pow(frametime, exp_factor));
- me.scrollPos = me.scrollPos * (1 - f) + me.scrollPosTarget * f;
+ float f = exp(-frametime / averaging_time);
+ me.scrollPos = me.scrollPos * f + me.scrollPosTarget * (1 - f);
if(fabs(me.scrollPos - me.scrollPosTarget) < 0.001)
me.scrollPos = me.scrollPosTarget;
}