#define ITEM_MODALCONTROLLER_H
#include "container.qc"
CLASS(ModalController, Container)
- METHOD(ModalController, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(ModalController, draw, void(entity))
- METHOD(ModalController, showChild, void(entity, entity, vector, vector, float))
- METHOD(ModalController, hideChild, void(entity, entity, float))
- METHOD(ModalController, hideAll, void(entity, float))
- METHOD(ModalController, addItem, void(entity, entity, vector, vector, float))
- METHOD(ModalController, addTab, void(entity, entity, entity))
+ METHOD(ModalController, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(ModalController, draw, void(entity));
+ METHOD(ModalController, showChild, void(entity, entity, vector, vector, float));
+ METHOD(ModalController, hideChild, void(entity, entity, float));
+ METHOD(ModalController, hideAll, void(entity, float));
+ METHOD(ModalController, addItem, void(entity, entity, vector, vector, float));
+ METHOD(ModalController, addTab, void(entity, entity, entity));
- METHOD(ModalController, initializeDialog, void(entity, entity))
+ METHOD(ModalController, initializeDialog, void(entity, entity));
- METHOD(ModalController, switchState, void(entity, entity, float, float))
+ METHOD(ModalController, switchState, void(entity, entity, float, float));
ATTRIB(ModalController, origin, vector, '0 0 0')
ATTRIB(ModalController, size, vector, '0 0 0')
ATTRIB(ModalController, previousButton, entity, NULL)