dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
}
}
+
+ // needs to be done so early because of the constants they create
+ RegisterWeapons();
+ RegisterGametypes();
}
float MENU_ASPECT = 1.25; // 1280x1024
return;
menuInitialized = 1;
- // needs to be done so early because of the constants they create
- RegisterWeapons();
- RegisterGametypes();
-
fh = -1;
if(cvar_string("menu_skin") != "")
{