]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/skin-customizables.inc
Listbox / Picker: Implement item fading in a different way so that it gets influenced...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / skin-customizables.inc
index 4c0a08a8c57641112d9bdde34ca50a31c259484f..58884a0f99f60eca58b0b917356726b60318428e 100644 (file)
@@ -45,10 +45,11 @@ SKINBEGIN
        SKINSTRING(GFX_TOOLTIP, "tooltip");
        SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
        SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
+       SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
+       SKINFLOAT(WIDTH_TOOLTIP, 0.3);
        SKINFLOAT(FONTSIZE_TOOLTIP, 12);
        SKINFLOAT(ALPHA_TOOLTIP, 0.7);
-       SKINFLOAT(WIDTH_TOOLTIP, 0.3);
-       SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
+       SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
 
        // the individual dialog background colors
        SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
@@ -98,6 +99,9 @@ SKINBEGIN
        SKINFLOAT(ALPHA_DISABLED, 0.2);
        SKINFLOAT(ALPHA_BEHIND, 0.5);
        SKINFLOAT(ALPHA_TEXT, 0.7);
+       SKINVECTOR(COLOR_TEXT, '1 1 1');
+       SKINFLOAT(ALPHA_HEADER, 0.5);
+       SKINVECTOR(COLOR_HEADER, '1 1 1');
 
        // item: button
        SKINSTRING(GFX_BUTTON, "button");
@@ -140,9 +144,6 @@ SKINBEGIN
        SKINFLOAT(ROWS_CREDITS, 20);
        SKINFLOAT(WIDTH_CREDITS, 0.5);
 
-       // item: crosshair button
-       SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
-
        // item: cvar list
        SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
        SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
@@ -187,6 +188,9 @@ SKINBEGIN
        SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
        SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
        SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
+       SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
+       SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
+       SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
 
        // item: map list
        SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
@@ -202,15 +206,14 @@ SKINBEGIN
 
        // item: player color button
        SKINSTRING(GFX_COLORBUTTON, "colorbutton");
-       SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
 
        // item: player model
        SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
        SKINFLOAT(ALPHA_MODELTITLE, 1);
 
        // item: player name editor
-       SKINSTRING(GFX_CHARMAP, "charmap");
-       SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+       SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+       SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
 
        // item: radio button
        SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
@@ -228,6 +231,8 @@ SKINBEGIN
        SKINFLOAT(WIDTH_SCROLLBAR, 16);
 
        // item: server list
+       SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
+       SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
        SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
        SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
        SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
@@ -249,6 +254,12 @@ SKINBEGIN
        SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
        SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
 
+       // item: demo list
+       SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
+
+       // item: screenshot list
+       SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
+
        // item: slider
        SKINSTRING(GFX_SLIDER, "slider");
        SKINVECTOR(COLOR_SLIDER_N, '1 1 1');