SKINFLOAT(ALPHA_DISABLED, 0.2);
SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
-
+ SKINVECTOR(COLOR_TEXT, '1 1 1');
+
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
// item: player color button
SKINSTRING(GFX_COLORBUTTON, "colorbutton");
- SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
// item: player model
SKINVECTOR(COLOR_MODELTITLE, '1 1 1');