]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/skin-customizables.inc
Merge branch 'master' into terencehill/slider_anim_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / skin-customizables.inc
index a8846197b1e24254404907659840c803affc4c55..d5e1f82eba4ab0ece3d7fb7995ec4b7838c455a3 100644 (file)
@@ -71,6 +71,7 @@ SKINBEGIN
        SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
        SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
        SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
+       SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
        SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
 
        // nexposee positions of windows (they are the scale transformation
@@ -99,7 +100,9 @@ SKINBEGIN
        SKINFLOAT(ALPHA_BEHIND, 0.5);
        SKINFLOAT(ALPHA_TEXT, 0.7);
        SKINVECTOR(COLOR_TEXT, '1 1 1');
-       
+       SKINFLOAT(ALPHA_HEADER, 0.5);
+       SKINVECTOR(COLOR_HEADER, '1 1 1');
+
        // item: button
        SKINSTRING(GFX_BUTTON, "button");
        SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
@@ -141,9 +144,6 @@ SKINBEGIN
        SKINFLOAT(ROWS_CREDITS, 20);
        SKINFLOAT(WIDTH_CREDITS, 0.5);
 
-       // item: crosshair button
-       SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
-
        // item: cvar list
        SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
        SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
@@ -175,6 +175,9 @@ SKINBEGIN
        SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
        SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
 
+       // item: gametype list
+       SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 1);
+
        // item: key grabber
        SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
        SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
@@ -188,6 +191,9 @@ SKINBEGIN
        SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
        SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
        SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
+       SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
+       SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
+       SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
 
        // item: map list
        SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
@@ -203,15 +209,18 @@ SKINBEGIN
 
        // item: player color button
        SKINSTRING(GFX_COLORBUTTON, "colorbutton");
-       SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
 
        // item: player model
        SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
        SKINFLOAT(ALPHA_MODELTITLE, 1);
 
-       // item: player name editor
-       SKINSTRING(GFX_CHARMAP, "charmap");
-       SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+       // item: special character picker
+       SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+       SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+
+       // item: crosshair picker
+       SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
+       SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
 
        // item: radio button
        SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
@@ -241,7 +250,6 @@ SKINBEGIN
        SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
        SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
        SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
-       SKINSTRING(GFX_SERVERLIST_ICON, "icon");
        SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
 
        // item: server info
@@ -252,6 +260,12 @@ SKINBEGIN
        SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
        SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
 
+       // item: demo list
+       SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
+
+       // item: screenshot list
+       SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
+
        // item: slider
        SKINSTRING(GFX_SLIDER, "slider");
        SKINVECTOR(COLOR_SLIDER_N, '1 1 1');