#ifdef IMPLEMENTATION
-void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
+void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar, string theTooltip)
{
if(pCvar == "")
{
- e.configureXonoticTextSlider(e, string_null);
+ e.configureXonoticTextSlider(e, string_null, string_null);
l.setText(l, pLabel);
e.disabled = l.disabled = true;
}
else
{
- e.configureXonoticTextSlider(e, pCvar);
+ e.configureXonoticTextSlider(e, pCvar, theTooltip);
// clear old values
int i;
me.gotoRC(me, 12.5, 0);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("timelimit_override"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("timelimit_override",
+ _("Timelimit in minutes that when hit, will end the match")));
+ #define ADDVALUE_MINUTES(i) e.addValue(e, strzone(sprintf(_("%d minutes"), i)), #i)
e.addValue(e, ZCTX(_("TIMLIM^Default")), "-1");
- e.addValue(e, ZCTX(_("TIMLIM^1 minute")), "1");
- e.addValue(e, ZCTX(_("TIMLIM^2 minutes")), "2");
- e.addValue(e, ZCTX(_("TIMLIM^3 minutes")), "3");
- e.addValue(e, ZCTX(_("TIMLIM^4 minutes")), "4");
- e.addValue(e, ZCTX(_("TIMLIM^5 minutes")), "5");
- e.addValue(e, ZCTX(_("TIMLIM^6 minutes")), "6");
- e.addValue(e, ZCTX(_("TIMLIM^7 minutes")), "7");
- e.addValue(e, ZCTX(_("TIMLIM^8 minutes")), "8");
- e.addValue(e, ZCTX(_("TIMLIM^9 minutes")), "9");
- e.addValue(e, ZCTX(_("TIMLIM^10 minutes")), "10");
- e.addValue(e, ZCTX(_("TIMLIM^15 minutes")), "15");
- e.addValue(e, ZCTX(_("TIMLIM^20 minutes")), "20");
- e.addValue(e, ZCTX(_("TIMLIM^25 minutes")), "25");
- e.addValue(e, ZCTX(_("TIMLIM^30 minutes")), "30");
- e.addValue(e, ZCTX(_("TIMLIM^40 minutes")), "40");
- e.addValue(e, ZCTX(_("TIMLIM^50 minutes")), "50");
- e.addValue(e, ZCTX(_("TIMLIM^60 minutes")), "60");
+ e.addValue(e, _("1 minute"), "1");
+ ADDVALUE_MINUTES(2);
+ ADDVALUE_MINUTES(3);
+ ADDVALUE_MINUTES(4);
+ ADDVALUE_MINUTES(5);
+ ADDVALUE_MINUTES(6);
+ ADDVALUE_MINUTES(7);
+ ADDVALUE_MINUTES(8);
+ ADDVALUE_MINUTES(9);
+ ADDVALUE_MINUTES(10);
+ ADDVALUE_MINUTES(15);
+ ADDVALUE_MINUTES(20);
+ ADDVALUE_MINUTES(25);
+ ADDVALUE_MINUTES(30);
+ ADDVALUE_MINUTES(40);
+ ADDVALUE_MINUTES(50);
+ ADDVALUE_MINUTES(60);
e.addValue(e, ZCTX(_("TIMLIM^Infinite")), "0");
e.configureXonoticTextSliderValues(e);
+ #undef ADDVALUE_MINUTES
me.TR(me);
me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
- me.TD(me, 1, 2, me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
- GameType_ConfigureSliders(me.sliderFraglimit, me.labelFraglimit, _("Frag limit:"), 5, 100, 5, "fraglimit_override");
+ me.TD(me, 1, 2, e = me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
me.gotoRC(me, 15, 0);
me.TD(me, 1, 1, me.labelTeams = makeXonoticTextLabel(0, _("Teams:")));
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
- me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 32, 1, "menu_maxplayers",
+ _("The maximum amount of players or bots that can be connected to your server at once")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
- me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
+ me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
+ _("Amount of bots on your server")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
setDependent(e, "bot_number", 0, -1);
- me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
+ _("Specify how experienced the bots will be")));
e.addValue(e, _("Botlike"), "0");
e.addValue(e, _("Beginner"), "1");
e.addValue(e, _("You will win"), "2");
// this decision was made in this poll: http://forums.xonotic.org/showthread.php?tid=5445
me.gotoRC(me, me.rows - 2.5, 0);
me.TDempty(me, 0.5);
- me.TD(me, 1, 2, e = makeXonoticButton(_("Mutators..."), '0 0 0'));
+ me.TD(me, 1, 2, e = makeXonoticButton_T(_("Mutators..."), '0 0 0',
+ _("Mutators and weapon arenas")));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.mutatorsDialog;
main.mutatorsDialog.refilterEntity = me.mapListBox;
me.gotoRC(me, me.rows - 4.5, me.firstColumn);
// string filter label and box
me.TD(me, 1, 0.35, e = makeXonoticTextLabel(1, _("Filter:")));
- me.mapListBox.stringFilterBox = makeXonoticMapListStringFilterBox(me, 0, string_null);
- me.mapListBox.stringFilterBox.tooltip = getZonedTooltipForIdentifier("XonoticMultiplayerDialog_StringFilterBox");
+ me.mapListBox.stringFilterBox = makeXonoticInputBox_T(0, string_null,
+ _("Click here or Ctrl-F to provide a keyword to narrow down the map list. Ctrl-Delete to clear; Enter when done."));
me.TD(me, 1, me.columns - me.firstColumn - 0.35, e = me.mapListBox.stringFilterBox);
e.onChange = MapList_StringFilterBox_Change;
e.keyDown = MapList_StringFilterBox_keyDown;
me.gotoRC(me, me.rows - 3.5, me.firstColumn);
// the selection buttons
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.3, e = makeXonoticButton(_("Add shown"), '0 0 0'));
+ me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add shown"), '0 0 0',
+ _("Add the maps shown in the list to your selection")));
e.onClick = MapList_Add_Shown;
e.onClickEntity = me.mapListBox;
- me.TD(me, 1, 1.3, e = makeXonoticButton(_("Remove shown"), '0 0 0'));
+ me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove shown"), '0 0 0',
+ _("Remove the maps shown in the list from your selection")));
e.onClick = MapList_Remove_Shown;
e.onClickEntity = me.mapListBox;
me.gotoRC(me, me.rows - 2.5, me.firstColumn);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.3, e = makeXonoticButton(_("Add all"), '0 0 0'));
+ me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add all"), '0 0 0',
+ _("Add every available map to your selection")));
e.onClick = MapList_Add_All;
e.onClickEntity = me.mapListBox;
- me.TD(me, 1, 1.3, e = makeXonoticButton(_("Remove all"), '0 0 0'));
+ me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove all"), '0 0 0',
+ _("Remove all the maps from your selection")));
e.onClick = MapList_Remove_All;
e.onClickEntity = me.mapListBox;
switch(gt)
{
- case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, _("Capture limit:"), 1, 20, 1, "capturelimit_override"); break;
- case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "g_domination_point_limit"); break;
- case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit"); break;
- case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, _("Lives:"), 3, 50, 1, "g_lms_lives_override"); break;
- case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, _("Laps:"), 1, 25, 1, "g_race_laps_limit"); break;
- case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, _("Goals:"), 1, 50, 1, "g_nexball_goallimit"); break;
- case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
- case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
- case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
- case MAPINFO_TYPE_INVASION: GameType_ConfigureSliders(e, l, _("Point limit:"), 5, 0, 5, ""); break;
- case MAPINFO_TYPE_TEAM_DEATHMATCH:GameType_ConfigureSliders(e, l, _("Point limit:"), 5, 100, 5, "g_tdm_point_limit"); break;
- default: GameType_ConfigureSliders(e, l, _("Frag limit:"), 5, 100, 5, "fraglimit_override"); break;
+ case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, _("Capture limit:"), 1, 20, 1, "capturelimit_override", string_null); break;
+ case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", string_null); break;
+ case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit", string_null); break;
+ case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null); break;
+ case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, _("Laps:"), 1, 25, 1, "g_race_laps_limit", string_null); break;
+ case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, _("Goals:"), 1, 50, 1, "g_nexball_goallimit", string_null); break;
+ case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "", string_null); break;
+ case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "", string_null); break;
+ case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "", string_null); break;
+ case MAPINFO_TYPE_INVASION: GameType_ConfigureSliders(e, l, _("Point limit:"), 5, 0, 5, "", string_null); break;
+ case MAPINFO_TYPE_TEAM_DEATHMATCH:GameType_ConfigureSliders(e, l, _("Point limit:"), 5, 100, 5, "g_tdm_point_limit", string_null); break;
+ default: GameType_ConfigureSliders(e, l, _("Frag limit:"), 5, 100, 5, "fraglimit_override", _("The amount of frags needed before the match will end")); break;
}
string x = string_null;
+ string theTooltip = string_null;
e = me.sliderTeams;
switch(gt)
{
+ // old tooltip: _("Override the default amount of teams in teamgames")
case MAPINFO_TYPE_CA: x = "g_ca_teams_override"; break;
case MAPINFO_TYPE_DOMINATION: x = "g_domination_teams_override"; break;
case MAPINFO_TYPE_FREEZETAG: x = "g_freezetag_teams_override"; break;
case MAPINFO_TYPE_KEYHUNT: x = "g_keyhunt_teams_override"; break;
case MAPINFO_TYPE_TEAM_DEATHMATCH: x = "g_tdm_teams_override"; break;
}
- e.configureXonoticTextSlider(e, x);
+ e.configureXonoticTextSlider(e, x, theTooltip);
e.configureXonoticTextSliderValues(e);
- if(!x)
- e.value = 0;
me.sliderTeams.disabled = me.labelTeams.disabled = !x;
me.mapListBox.refilter(me.mapListBox);