me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_touchexplode", _("Touch explode"),
- _("An explosion occurs when two players collide")));
+ _("An explosion occurs when two players collide")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_cloaked", _("Cloaked"),
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_buffs", _("Buffs"),
- _("Enable buff pickups (random bonuses like Medic, Invisible, etc.) on the maps that support it")));
+ _("Enable buff pickups (random bonuses like Medic, Invisible, etc.) on the maps that support it")));
e.cvarOffValue = "-1"; // TODO: make this a radio button?
me.TR(me);
me.TDempty(me, 0.2);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_invincible_projectiles", _("Invincible Projectiles"),
- _("Projectiles can't be destroyed. However, Electro combos still work")));
+ _("Projectiles can't be destroyed. However, you can still explode Electro orbs with the Electro primary fire")));
setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_new_toys", _("New Toys"),
- _("Some weapon spawns will be randomly replaced with new weapons: Heavy Laser Assault Cannon, Mine Layer, Rifle, T.A.G. Seeker")));
+ _("Some weapon spawns will be randomly replaced with new weapons: Heavy Laser Assault Cannon, Mine Layer, Rifle, T.A.G. Seeker")));
setDependentWeird(e, checkCompatibility_newtoys);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_rocket_flying", _("Rocket Flying"),
- _("Devastator rockets can be detonated instantly (otherwise, there's a short delay). This allows players to fire and detonate a Devastator rocket while in the air for a strong mid-air boost even while moving fast")));
+ _("Devastator rockets can be detonated instantly (otherwise, there's a short delay). This allows players to fire and detonate a Devastator rocket while in the air for a strong mid-air boost even while moving fast")));
setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);