]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc
Mutators dialog: fix "No start weapons" checkbox enabling all weapons and "Regular...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_multiplayer_create_mutators.qc
index 07fe09c100e0bd4a09498dec63b9a6f1bdbdea38..ab52949741be985d26707db57a35fd6262182f58 100644 (file)
@@ -53,8 +53,6 @@ string WeaponArenaString()
        return weaponarenastring;
 }
 
-AUTOCVAR(g_grappling_hook, bool, _("let players spawn with the grappling hook which allows them to pull themselves up"));
-
 string XonoticMutatorsDialog_toString(entity me)
 {
        string s;
@@ -73,13 +71,13 @@ string XonoticMutatorsDialog_toString(entity me)
                s = strcat(s, ", ", _("Invincible Projectiles"));
        if(cvar_string("g_weaponarena") != "0")
                s = strcat(s, ", ", WeaponArenaString());
-       else if(cvar("g_balance_blaster_weaponstart") == 0)
+       else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
                s = strcat(s, ", ", _("No start weapons"));
        if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
                s = strcat(s, ", ", _("Low gravity"));
        if(cvar("g_cloaked"))
                s = strcat(s, ", ", _("Cloaked"));
-       if(autocvar_g_grappling_hook)
+       if(cvar("g_grappling_hook"))
                s = strcat(s, ", ", _("Hook"));
        if(cvar("g_midair"))
                s = strcat(s, ", ", _("Midair"));
@@ -145,7 +143,7 @@ float checkCompatibility_weaponarena_weapon(entity me)
                return 0;
        if(cvar_string("g_weaponarena") == "0")
                return 0;
-       if(cvar_string("g_balance_blaster_weaponstart") == "0")
+       if(cvar_string("g_balance_blaster_weaponstartoverride") == "0")
                return 0;
        return 1;
 }
@@ -281,9 +279,9 @@ void XonoticMutatorsDialog_fill(entity me)
                        setDependent(e, "g_nix", 1, 1);
        me.TR(me);
                me.TDempty(me, 0.2);
-               me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_balance_blaster_weaponstart", "0", _("No start weapons"), "-"));
+               me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_balance_blaster_weaponstartoverride", "0", _("No start weapons"), "-"));
                        e.cvarOffValue = "-1";
-                       makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
+                       makeMulti(e, "g_balance_shotgun_weaponstartoverride g_balance_machinegun_weaponstartoverride g_balance_devastator_weaponstartoverride g_balance_minelayer_weaponstartoverride g_balance_electro_weaponstartoverride g_balance_crylink_weaponstartoverride g_balance_hagar_weaponstartoverride g_balance_porto_weaponstartoverride g_balance_vaporizer_weaponstartoverride g_balance_hook_weaponstartoverride g_balance_rifle_weaponstartoverride g_balance_fireball_weaponstartoverride g_balance_seeker_weaponstartoverride g_balance_tuba_weaponstartoverride g_balance_arc_weaponstartoverride g_balance_vortex_weaponstartoverride g_balance_mortar_weaponstartoverride");
 
        me.gotoRC(me, me.rows - 1, 0);
                me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));