me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
- me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color"));
- setDependent(e, "crosshair_color_per_weapon", 1, 1);
+ me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
+ setDependent(e, "crosshair_color_per_weapon", 0, 0);
me.TR(me);
me.TDempty(me, 0.3);
me.TD(me, 1, 0.7, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));