#ifdef IMPLEMENTATION
void HUDSetup_Check_Gamestatus(entity me, entity btn)
{
- if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, ask the player if they want to start one anyway
+ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
{
DialogOpenButton_Click(me, main.hudconfirmDialog);
}
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif
\ No newline at end of file
+#endif