#define DIALOG_SETTINGS_H
#include "dialog.qc"
CLASS(XonoticSettingsDialog, XonoticDialog)
- METHOD(XonoticSettingsDialog, fill, void(entity))
+ METHOD(XonoticSettingsDialog, fill, void(entity));
ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
+ ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"))
ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
ATTRIB(XonoticSettingsDialog, rows, float, 18)
me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab()));
me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab()));
me.TR(me);
- me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), makeXonoticGameSettingsTab()));
+ me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab)));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab()));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab()));
me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab()));