CLASS(XonoticSettingsDialog, XonoticDialog)
METHOD(XonoticSettingsDialog, fill, void(entity));
ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
+ ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"))
ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
ATTRIB(XonoticSettingsDialog, rows, float, 18)