]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc
menu: #undef IMPLEMENTATION
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_settings_game_crosshair.qc
index 2be11eecd017cbc6dee4923dc54e2642ac6644be..664306738df38625e1acd1d67ef15b26b4157946 100644 (file)
@@ -1,21 +1,14 @@
 #include "dialog_settings_game_crosshair.qh"
-#ifndef DIALOG_SETTINGS_GAME_CROSSHAIR_H
-#define DIALOG_SETTINGS_GAME_CROSSHAIR_H
-#include "tab.qc"
-CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
-       METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity));
-       METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity));
-       ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
-       ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
-       ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 15.5)
-       ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)
-ENDCLASS(XonoticGameCrosshairSettingsTab)
-entity makeXonoticGameCrosshairSettingsTab();
-#include "../gamesettings.qh"
-REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab());
-#endif
 
-#ifdef IMPLEMENTATION
+#include "radiobutton.qh"
+#include "crosshairpicker.qh"
+#include "crosshairpreview.qh"
+#include "textlabel.qh"
+#include "slider.qh"
+#include "colorpicker_string.qh"
+#include "checkbox.qh"
+#include "textslider.qh"
+
 void XonoticGameCrosshairSettingsTab_showNotify(entity me)
 {
        loadAllCvars(me);
@@ -152,4 +145,3 @@ void XonoticGameCrosshairSettingsTab_fill(entity me)
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.25, 0, "crosshair_pickup", _("Animate crosshair when picking up an item")));
                        setDependent(e, "crosshair_enabled", 1, 2);
 }
-#endif