#define DIALOG_SETTINGS_GAME_HUD_H
#include "tab.qc"
CLASS(XonoticGameHUDSettingsTab, XonoticTab)
- //METHOD(XonoticGameHUDSettingsTab, toString, string(entity))
- METHOD(XonoticGameHUDSettingsTab, fill, void(entity))
- METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity))
+ METHOD(XonoticGameHUDSettingsTab, fill, void(entity));
+ METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
ENDCLASS(XonoticGameHUDSettingsTab)
entity makeXonoticGameHUDSettingsTab();
void HUDSetup_Start(entity me, entity btn);
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab());
#endif
#ifdef IMPLEMENTATION