METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity))
ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 14)
+ ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
ENDCLASS(XonoticGameWeaponsSettingsTab)
me.TR(me);
me.TDempty(me, 0.25);
- me.TD(me, 1, 2.5, e = makeXonoticTextLabel(0.5, _("Weapon Priority List")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
me.TR(me);
me.TDempty(me, 0.25);
- me.TD(me, 11, 2.5, e = me.weaponsList = makeXonoticWeaponsList());
- me.gotoRC(me, 12, 0.25);
+ me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());
+ me.gotoRC(me, 11, 0.25);
me.TD(me, 1, 1.25, e = makeXonoticButton(_("Up"), '0 0 0'));
e.onClick = WeaponsList_MoveUp_Click;
e.onClickEntity = me.weaponsList;