me.TR(me);
me.TDempty(me, 0.25);
- me.TD(me, 1, 2.5, e = makeXonoticTextLabel(0.5, _("Weapon Priority List")));
- e.isBold = TRUE;
- e.alpha = 0.5;
+ me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
me.TR(me);
me.TDempty(me, 0.25);
me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());