#pragma once
+
+#include "tab.qh"
+CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
+ METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
+ METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
+ ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
+ ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
+ ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5)
+ ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
+ ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
+ENDCLASS(XonoticGameWeaponsSettingsTab)
+entity makeXonoticGameWeaponsSettingsTab();
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());