ATTRIB(MainWindow, firstRunDialog, entity, NULL)
ATTRIB(MainWindow, advancedDialog, entity, NULL)
ATTRIB(MainWindow, mutatorsDialog, entity, NULL)
+ ATTRIB(MainWindow, weaponsDialog, entity, NULL)
ATTRIB(MainWindow, mapInfoDialog, entity, NULL)
ATTRIB(MainWindow, userbindEditDialog, entity, NULL)
ATTRIB(MainWindow, winnerDialog, entity, NULL)
ATTRIB(MainWindow, serverInfoDialog, entity, NULL)
ATTRIB(MainWindow, cvarsDialog, entity, NULL)
- ATTRIB(MainWindow, screenshotViewerDialog, entity, NULL)
ATTRIB(MainWindow, viewDialog, entity, NULL)
+ ATTRIB(MainWindow, modelDialog, entity, NULL)
+ ATTRIB(MainWindow, crosshairDialog, entity, NULL)
+ ATTRIB(MainWindow, hudDialog, entity, NULL)
ATTRIB(MainWindow, hudconfirmDialog, entity, NULL)
+ ATTRIB(MainWindow, languageWarningDialog, entity, NULL)
ATTRIB(MainWindow, mainNexposee, entity, NULL)
ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
ATTRIB(MainWindow, dialogToShow, entity, NULL)
- ATTRIB(MainWindow, demostartconfirmDialog, entity, NULL)
- ATTRIB(MainWindow, demotimeconfirmDialog, entity, NULL)
ENDCLASS(MainWindow)
#endif
i = spawnXonoticHUDInfoMessagesDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
+
i = spawnXonoticHUDPhysicsDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
- me.screenshotViewerDialog = i = spawnXonoticScreenshotViewerDialog();
+
+ i = spawnXonoticHUDCenterprintDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- i = spawnXonoticHUDCenterprintDialog();
+ i = spawnXonoticHUDBuffsDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- me.hudconfirmDialog = i = spawnXonoticHUDConfirmDialog();
+ me.languageWarningDialog = i = spawnXonoticLanguageWarningDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
me.serverInfoDialog = i = spawnXonoticServerInfoDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
- me.demostartconfirmDialog = i = spawnXonoticDemoStartConfirmDialog();
+
+
+ // dialogs used by multiplayer/create
+ me.mapInfoDialog = i = spawnXonoticMapInfoDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- me.demotimeconfirmDialog = i = spawnXonoticDemoTimeConfirmDialog();
+ me.advancedDialog = i = spawnXonoticAdvancedDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.mutatorsDialog = i = spawnXonoticMutatorsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- // dialogs used by multiplayer/create
- me.mapInfoDialog = i = spawnXonoticMapInfoDialog();
+
+ // dialogs used by multiplayer/player setup
+ me.crosshairDialog = i = spawnXonoticCrosshairDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- me.mutatorsDialog = i = spawnXonoticMutatorsDialog();
+ me.hudDialog = i = spawnXonoticHUDDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ me.hudconfirmDialog = i = spawnXonoticHUDConfirmDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ me.modelDialog = i = spawnXonoticModelDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.viewDialog = i = spawnXonoticViewDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ me.weaponsDialog = i = spawnXonoticWeaponsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+
// mutator dialogs
i = spawnXonoticSandboxToolsDialog();
i.configureDialog(i);
me.initializeDialog(me, n);
- if(cvar_string("_cl_name") == "Player")
+ if(cvar_string("_cl_name") == cvar_defstring("_cl_name"))
me.dialogToShow = me.firstRunDialog;
}
#endif