cvar_set("gl_texturecompression", "1");
cvar_set("r_texture_dds_load", "1");
if(!can_dds)
- LOG_INFO(_("^1ERROR: Texture compression is required but not supported.\n^1Expect visual problems.\n"));
+ LOG_INFO(_("^1ERROR: Texture compression is required but not supported.\n^1Expect visual problems."));
return 0;
}
else