.bool disabled;
void setDependent_Check(entity e)
{
+ bool disabled_prev = e.disabled;
float f;
string s;
if(e.func_setDependent)
e.disabled = (e.disabled + ((f >= e.cvar3Max_setDependent) && (f <= e.cvar3Min_setDependent)) > e.op_setDependent);
}
}
+ if (disabled_prev != e.disabled && e.loadCvars)
+ e.loadCvars(e);
}
void setDependent_Draw(entity e)
{