GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+ /* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
/* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
Gametype GameType_GetID(int cnt)
{
int i = 0;
- #define GAMETYPE(it) { if (i++ == cnt) return it; }
+ #define GAMETYPE(it) if (i++ == cnt) return it;
GAMETYPES
HIDDEN_GAMETYPES
#undef GAMETYPE
int GameType_GetCount()
{
int i = 0;
+ int dev = cvar("developer");
#define GAMETYPE(id) ++i;
GAMETYPES
#undef GAMETYPE
- #define GAMETYPE(it) if (cvar("developer")) ++i;
+ #define GAMETYPE(it) if (dev) ++i;
HIDDEN_GAMETYPES
#undef GAMETYPE
return i;