Listbox / Picker: Implement item fading in a different way so that it gets influenced...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / weaponslist.qc
index 038f8d4..30e7767 100644 (file)
@@ -4,7 +4,7 @@ CLASS(XonoticWeaponsList) EXTENDS(XonoticListBox)
        METHOD(XonoticWeaponsList, toString, string(entity))
        ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
        METHOD(XonoticWeaponsList, draw, void(entity))
-       METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, float))
+       METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool))
        METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
        METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
        ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
@@ -90,13 +90,16 @@ string XonoticWeaponsList_toString(entity me)
        }
        return substring(s, 0, strlen(s) - 2);
 }
-void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, float highlightedTime)
+void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
 {
        entity e;
        if(isSelected)
                draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
-       else if(highlightedTime)
-               draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, getHighlightAlpha(SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED, highlightedTime));
+       else if(isFocused)
+       {
+               me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+               draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+       }
        e = get_weaponinfo(stof(argv(i)));
        string msg = e.message;
        if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)