]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/arena.qc
Remove some more g_lms checks & add a use for mega health (disabled by default)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / arena.qc
index 636b0668dca06674565d66e97d90e3a522c18c44..f7af963591e7c0cf23f599aa9b07a3863658e3e4 100644 (file)
@@ -22,7 +22,7 @@ float red_players, blue_players, yellow_players, pink_players;
 float total_players;
 
 /**
- * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
+ * Resets the state of all clients, items, flags, keys, weapons, waypoints, ... of the map.
  * Sets the 'warmup' global variable.
  */
 void reset_map(float dorespawn)
@@ -108,8 +108,6 @@ void reset_map(float dorespawn)
                                        //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
                                        if (self.classname == "player") {
                                                //PlayerScore_Clear(self);
-                                               if(g_lms)
-                                                       PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
                                                self.killcount = 0;
                                                //stop the player from moving so that he stands still once he gets respawned
                                                self.velocity = '0 0 0';
@@ -237,13 +235,13 @@ void Arena_Warmup()
                                warmup = time + autocvar_g_ca_warmup;
                        } else {
                                if(f == 5)
-                                       Announce("prepareforbattle");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
                                else if(f == 3)
-                                       Announce("3");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
                                else if(f == 2)
-                                       Announce("2");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
                                else if(f == 1)
-                                       Announce("1");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
 
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, f);
                        }
@@ -266,8 +264,7 @@ void Arena_Warmup()
                        else
                                reset_map(TRUE);
                } else {
-                       Announce("begin");
-                       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_BEGIN); 
+                       Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_ARENA_BEGIN);
                }
 
                if(g_arena) {
@@ -289,22 +286,22 @@ void count_players()
        // count amount of players in each team
        total_players = red_players = blue_players = yellow_players = pink_players = 0;
        FOR_EACH_PLAYER(self) {
-               if (self.team == FL_TEAM_1)
+               if (self.team == NUM_TEAM_1)
                {
                        red_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_2)
+               else if (self.team == NUM_TEAM_2)
                {
                        blue_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_3)
+               else if (self.team == NUM_TEAM_3)
                {
                        yellow_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_4)
+               else if (self.team == NUM_TEAM_4)
                {
                        pink_players += 1;
                        total_players += 1;
@@ -318,12 +315,12 @@ void count_alive_players()
        if(g_ca)
        {
                FOR_EACH_PLAYER(self) {
-                       if (self.team == FL_TEAM_1 && self.health >= 1)
+                       if (self.team == NUM_TEAM_1 && self.health >= 1)
                        {
                                redalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_2 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_2 && self.health >= 1)
                        {
                                bluealive += 1;
                                totalalive += 1;
@@ -338,22 +335,22 @@ void count_alive_players()
        {
                // count amount of alive players in each team
                FOR_EACH_PLAYER(self) {
-                       if (self.team == FL_TEAM_1 && self.freezetag_frozen == 0 && self.health >= 1)
+                       if (self.team == NUM_TEAM_1 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                redalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_2 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_2 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                bluealive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_3 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_3 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                yellowalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_4 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_4 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                pinkalive += 1;
                                totalalive += 1;
@@ -396,12 +393,12 @@ void Spawnqueue_Check()
                                if(redalive) {
                                        play2all("ctf/red_capture.wav");
                                        FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round");
-                                       TeamScore_AddToTeam(FL_TEAM_1, ST_SCORE, +1);
+                                       TeamScore_AddToTeam(NUM_TEAM_1, ST_SCORE, +1);
                                }
                                else if(bluealive) {
                                        play2all("ctf/blue_capture.wav");
                                        FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round");
-                                       TeamScore_AddToTeam(FL_TEAM_2, ST_SCORE, +1);
+                                       TeamScore_AddToTeam(NUM_TEAM_2, ST_SCORE, +1);
                                }
                                else
                                        FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");