float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_jump_grunt;
-float autocvar_g_overkill_spawnsystem;
-float autocvar_g_overkill_spawnsystem_delay;
-float autocvar_g_overkill_spawnsystem_delay_death;
-float autocvar_g_overkill_spawnsystem_check_health;
-float autocvar_g_overkill_spawnsystem_close2death;
float autocvar_g_overkill_powerups_replace;
float autocvar_g_overkill_superguns_respawn_time;
float autocvar_g_overkill_100h_anyway;
float autocvar_g_overkill_ammo_charge;
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
+float autocvar_g_spawn_near_teammate_distance;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
+float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;