float autocvar_g_keyhunt_teams_override;
float autocvar_g_lms_campcheck_damage;
float autocvar_g_lms_campcheck_distance;
+float autocvar_g_lms_extra_lives;
float autocvar_g_lms_campcheck_interval;
float autocvar_g_lms_join_anytime;
float autocvar_g_lms_last_join;
float autocvar_g_physical_items;
float autocvar_g_physical_items_damageforcescale;
float autocvar_g_physical_items_reset;
+float autocvar_g_touchexplode_radius;
+float autocvar_g_touchexplode_damage;
+float autocvar_g_touchexplode_edgedamage;
+float autocvar_g_touchexplode_force;