string autocvar_g_ban_sync_trusted_servers;
bool autocvar_g_ban_sync_trusted_servers_verify;
string autocvar_g_ban_sync_uri;
+bool autocvar_g_ban_telluser = true;
string autocvar_g_banned_list;
bool autocvar_g_banned_list_idmode;
bool autocvar_g_botclip_collisions;
bool autocvar_g_maplist_votable_suggestions;
bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
float autocvar_g_maplist_votable_timeout;
+bool autocvar_g_maplist_ignore_sizes;
int autocvar_g_maxplayers;
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
int autocvar_leadlimit_and_fraglimit;
int autocvar_leadlimit_override;
int autocvar_minplayers;
+int autocvar_minplayers_per_team;
string autocvar_nextmap;
string autocvar_quit_and_redirect;
float autocvar_quit_and_redirect_timer;
float autocvar_sv_maxairspeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
+int autocvar_sv_name_maxlength;
bool autocvar_sv_precacheplayermodels;
-//float autocvar_sv_precacheweapons; // WEAPONTODO?
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_track_canjump;
bool autocvar_sv_showspectators;
bool autocvar_g_weaponswitch_debug;
+bool autocvar_g_weaponswitch_debug_alternate;
bool autocvar_g_allow_checkpoints;
+bool autocvar_sv_vq3compat_changehitbox = false;