]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Add an option to only account for vertical travel when calculating fall damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index 19f76c4f0f2531e777286ee3cc97a7d9f854ba2b..415fedab8edacd0c977e956b508de864e1d542f7 100644 (file)
@@ -39,6 +39,7 @@ float autocvar_g_balance_falldamage_deadminspeed;
 float autocvar_g_balance_falldamage_factor;
 int autocvar_g_balance_falldamage_maxdamage;
 float autocvar_g_balance_falldamage_minspeed;
+bool autocvar_g_balance_falldamage_onlyvertical;
 int autocvar_g_balance_firetransfer_damage;
 int autocvar_g_balance_firetransfer_time;
 float autocvar_g_balance_fuel_limit;
@@ -169,6 +170,7 @@ float autocvar_g_maxspeed;
 bool autocvar_g_mirrordamage_onlyweapons;
 
 float autocvar_g_movement_highspeed = 1;
+bool autocvar_g_movement_highspeed_q3_compat = 0;
 string autocvar_g_mutatormsg;
 //float autocvar_g_nick_flood_penalty;
 int autocvar_g_nick_flood_penalty_red;