]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Add a new cvar for offhand hook refire
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index 19187a39deeab1c16cab1a8b05834d997dcb35d0..46c9d95517b1a327716d731293a1969e96d57589 100644 (file)
@@ -83,30 +83,26 @@ float autocvar_g_balance_armor_start;
 float autocvar_g_balance_rifle_bursttime;
 float autocvar_g_balance_rifle_primary_ammo;
 float autocvar_g_balance_rifle_primary_animtime;
-float autocvar_g_balance_rifle_primary_bulletconstant;
 float autocvar_g_balance_rifle_primary_bullethail;
 float autocvar_g_balance_rifle_primary_burstcost;
 float autocvar_g_balance_rifle_primary_damage;
 float autocvar_g_balance_rifle_primary_force;
-float autocvar_g_balance_rifle_primary_lifetime;
 float autocvar_g_balance_rifle_primary_refire;
 float autocvar_g_balance_rifle_primary_shots;
-float autocvar_g_balance_rifle_primary_speed;
+float autocvar_g_balance_rifle_primary_solidpenetration;
 float autocvar_g_balance_rifle_primary_spread;
 float autocvar_g_balance_rifle_primary_tracer;
 float autocvar_g_balance_rifle_secondary;
 float autocvar_g_balance_rifle_secondary_ammo;
 float autocvar_g_balance_rifle_secondary_animtime;
-float autocvar_g_balance_rifle_secondary_bulletconstant;
 float autocvar_g_balance_rifle_secondary_bullethail;
 float autocvar_g_balance_rifle_secondary_burstcost;
 float autocvar_g_balance_rifle_secondary_damage;
 float autocvar_g_balance_rifle_secondary_force;
-float autocvar_g_balance_rifle_secondary_lifetime;
 float autocvar_g_balance_rifle_secondary_reload;
 float autocvar_g_balance_rifle_secondary_refire;
 float autocvar_g_balance_rifle_secondary_shots;
-float autocvar_g_balance_rifle_secondary_speed;
+float autocvar_g_balance_rifle_secondary_solidpenetration;
 float autocvar_g_balance_rifle_secondary_spread;
 float autocvar_g_balance_rifle_secondary_tracer;
 float autocvar_g_balance_rifle_reload_ammo;
@@ -264,6 +260,7 @@ float autocvar_g_balance_grapplehook_speed_fly;
 float autocvar_g_balance_grapplehook_speed_pull;
 float autocvar_g_balance_grapplehook_stretch;
 float autocvar_g_balance_grapplehook_damagedbycontents;
+float autocvar_g_balance_grapplehook_refire;
 float autocvar_g_balance_grenadelauncher_bouncefactor;
 float autocvar_g_balance_grenadelauncher_bouncestop;
 float autocvar_g_balance_grenadelauncher_primary_ammo;
@@ -621,12 +618,11 @@ float autocvar_g_balance_seeker_reload_time;
 float autocvar_g_balance_selfdamagepercent;
 float autocvar_g_balance_shotgun_primary_ammo;
 float autocvar_g_balance_shotgun_primary_animtime;
-float autocvar_g_balance_shotgun_primary_bulletconstant;
 float autocvar_g_balance_shotgun_primary_bullets;
 float autocvar_g_balance_shotgun_primary_damage;
 float autocvar_g_balance_shotgun_primary_force;
 float autocvar_g_balance_shotgun_primary_refire;
-float autocvar_g_balance_shotgun_primary_speed;
+float autocvar_g_balance_shotgun_primary_solidpenetration;
 float autocvar_g_balance_shotgun_primary_spread;
 float autocvar_g_balance_shotgun_secondary;
 float autocvar_g_balance_shotgun_secondary_animtime;
@@ -654,7 +650,6 @@ float autocvar_g_balance_tuba_edgedamage;
 float autocvar_g_balance_tuba_force;
 float autocvar_g_balance_tuba_radius;
 float autocvar_g_balance_tuba_refire;
-float autocvar_g_balance_uzi_bulletconstant;
 float autocvar_g_balance_uzi_burst;
 float autocvar_g_balance_uzi_burst_ammo;
 float autocvar_g_balance_uzi_burst_animtime;
@@ -668,7 +663,7 @@ float autocvar_g_balance_uzi_first_force;
 float autocvar_g_balance_uzi_first_refire;
 float autocvar_g_balance_uzi_first_spread;
 float autocvar_g_balance_uzi_mode;
-float autocvar_g_balance_uzi_speed;
+float autocvar_g_balance_uzi_solidpenetration;
 float autocvar_g_balance_uzi_spread_add;
 float autocvar_g_balance_uzi_spread_max;
 float autocvar_g_balance_uzi_spread_min;
@@ -681,7 +676,6 @@ float autocvar_g_balance_uzi_reload_ammo;
 float autocvar_g_balance_uzi_reload_time;
 float autocvar_g_ballistics_density_corpse;
 float autocvar_g_ballistics_density_player;
-float autocvar_g_ballistics_materialconstant;
 float autocvar_g_ballistics_mindistance;
 float autocvar_g_ban_default_bantime;
 float autocvar_g_ban_default_masksize;