float autocvar_g_balance_keyhunt_score_push;
float autocvar_g_balance_keyhunt_throwvelocity;
float autocvar_g_balance_kill_delay;
+float autocvar_g_balance_kill_antispam;
float autocvar_g_balance_laser_primary_animtime;
float autocvar_g_balance_laser_primary_damage;
float autocvar_g_balance_laser_primary_delay;
float autocvar_g_freezetag_revive_time;
float autocvar_g_freezetag_warmup;
#define autocvar_g_friendlyfire cvar("g_friendlyfire")
+#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
float autocvar_g_full_getstatus_responses;
float autocvar_g_fullbrightitems;
float autocvar_g_fullbrightplayers;
float autocvar_g_minstagib_ammo_drop;
float autocvar_g_minstagib_extralives;
float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_mirrordamage;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
+#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
float autocvar_g_monster_zombie_attack_run_damage;
float autocvar_g_monster_zombie_attack_run_delay;
float autocvar_g_monster_zombie_attack_run_force;
string autocvar_g_xonoticversion;
float autocvar_gamecfg;
float autocvar_gameversion;
+float autocvar_gameversion_min;
+float autocvar_gameversion_max;
string autocvar_hostname;
float autocvar_lastlevel;
float autocvar_leadlimit;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_sv_eventlog_files;