float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
#define autocvar_developer cvar("developer")
-float autocvar_developer_fteqccbugs;
float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
-float autocvar_g_allow_oldnexbeam;
+float autocvar_g_allow_oldvortexbeam;
float autocvar_g_antilag;
float autocvar_g_antilag_nudge;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_maxpushtime;
float autocvar_g_maxspeed;
float autocvar_g_midair_shieldtime;
-#define autocvar_g_minstagib cvar("g_minstagib")
-float autocvar_g_minstagib_ammo_drop;
-float autocvar_g_minstagib_extralives;
-float autocvar_g_minstagib_speed_highspeed;
-float autocvar_g_minstagib_invis_alpha;
+#define autocvar_g_instagib cvar("g_instagib")
+float autocvar_g_instagib_ammo_drop;
+float autocvar_g_instagib_extralives;
+float autocvar_g_instagib_speed_highspeed;
+float autocvar_g_instagib_invis_alpha;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
-string autocvar_g_playerstats_uri;
float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
float autocvar_g_projectiles_keep_owner;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_tdm_team_spawns;
+float autocvar_g_tdm_point_limit;
+float autocvar_g_tdm_point_leadlimit;
float autocvar_g_tdm_teams;
float autocvar_g_tdm_teams_override;
float autocvar_g_teamdamage_resetspeed;