float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;